Jex covered some of this, but I've seen this happen a bunch of times, on several different servers, so I thought we should go over some basic team movement strategies.
1) Cover.
Teammates cover each other, at all times. There should be no reason why all three members of fireteam 1 go through a door, and get surprised by a perp walking up behind them.
Basic cover requires that if Blue leader (whoever that is at the moment) goes R, trailer 1 should sight/move L, with trailer 3 guarding the rear.
Larger teams can break into seperate fire teams, with fireteam 1 making entry, and fireteam 2 providing cover. Alternate so it doesn't get monotous for either team.
2) Movement.
Basic staggered movement is the difference between a successful mission, and death on several of the maps (jewelry store, lab, etc..).
This should go without saying, but discipline breaks down during games, so I'll say it anyway: Team leader moves, trailers cover. Then Leader Covers while Trailers move up.
With a larger group, fireteam 1 moves, team 2 covers, then team 1 covers as team 2 leapfrogs up.
3) Breaking up into teams?
On the
TG server, we are limited to 5 team members. That can be changed, but for now, let's suppose that you have only 5 members of the element. Should the team break up to accomplish the mission more quickly/effectively?
I'd say no. Now, I'm not being a hardass on this. The game is calibrated with the assumption that all 5 team members will act as a team, and get the job done together.
Having teammates wander off just invites trouble. I've seen this happen alot with GWJ, where, in the Bio Lab Mission for example, team one goes high, team 2 goes low, and on entry you hear "Officer Down."
Every "Officer Down" message just makes the remainder of the mission more difficult the remaining team members; one less eye for threats, one less gun to handle them.
Until we up the server limit, let's keep it together people.
Let's be careful out there!