 |
06-07-2006, 12:12 AM
|
#1 (permalink)
|
Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 26
Posts: 9,305
Tournaments Joined: 0 Tournaments Won: 0
|
TG mini mod for swat
This might be jumping the gun but if its would ever be possible to create a TG style swat mod for our server and game what kinds of things would you guys like to see in this. Ive kind of got a mental list of things that would/should already be in the game
Door check
aggressive arrest
anything else.....
__________________
that sounds like a good idea trooper.
-Vulcan
|
|
|
06-07-2006, 02:15 AM
|
#2 (permalink)
|
Join Date: Aug 2005
Posts: 4,074
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
More fake surrenders, more suspects posing as hostages, more suspects who get restless and shoot you with hidden / dropped weapons quicker, more agressive suspects, more unpredictable hostages.
Actually, I'd love to have a couple human controlled suspects hidden amongst the CPU controlled ones. That'd be awesome. And I call Tango!
__________________
A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek
"$250,000 a year won't get me to Central Park West."
|
|
|
06-07-2006, 08:14 AM
|
#3 (permalink)
|
Join Date: Jan 2004
Location: Trumansburg NY
Age: 39
Posts: 1,725
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
Remove optiwands and any other non-realworld toys (Magnum's input required) from available inventory.
Reduce HUD info. Can't remember precisely what all is on there to recommend at the moment.
That's all I can think of right now. Gotta go to work.
|
|
|
06-07-2006, 08:54 AM
|
#4 (permalink)
|
Join Date: Aug 2004
Location: Naples, Florida USA
Age: 43
Posts: 4,341
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
Thats what I suggust... remove the HUD info, don't need a visual count of rounds, don't need to see where/if your injured... and really, besides the opitwand we don't use unrealistic stuff already... and the optiwand is real, but only about 10 departments (usually the really big ones like LA and NY) have them.
You, as EL can say...no wands, some might want them...
I would like added, but probably not possible, a shield for the front man and a ram or hammer (like in Lockdown) for forced entries.
|
|
|
06-07-2006, 11:28 PM
|
#5 (permalink)
|
Join Date: Jan 2006
Location: Texas
Posts: 84
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
A shield would be awesome, as well as more realistic suspects (faking surrenders and using hidden/dropped weapons more often). Though, I think you should keep where you are injured, because it does affect stuff you do (hand = worse aiming, leg = slower walking, etc).
__________________
Quote:
|
Originally Posted by kormendi
|
|
|
|
06-08-2006, 12:13 AM
|
#6 (permalink)
|
Join Date: Jan 2004
Location: Trumansburg NY
Age: 39
Posts: 1,725
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
Quote:
|
Originally Posted by DeGreatSaiyaman
Though, I think you should keep where you are injured, because it does affect stuff you do (hand = worse aiming, leg = slower walking, etc).
|
The suggestion is to hide only the graphic indicating what part is injured. The *effects* of injury would still remain. There's just no need to see what's red. If you're hit in the leg(s), you're obviously going to limp/move slower. Same with arms... your ret will be more sensitive to movement, and will close more slowly (indicating poorer control of the weapon). Having a graphic to indicate that is just redundant and takes up valuable screen space.
|
|
|
06-08-2006, 01:10 AM
|
#7 (permalink)
|
Join Date: Jan 2006
Location: Texas
Posts: 84
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
Ah, I thought you meant to remove it entirely.
There are several weapons that are in desperate need of removal, as well.
__________________
Quote:
|
Originally Posted by kormendi
|
|
|
|
06-15-2006, 07:19 PM
|
#8 (permalink)
|
Join Date: May 2003
Age: 27
Posts: 78
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
What about suspects using human shields, and shooting hostages if they see you.
|
|
|
06-16-2006, 11:39 AM
|
#9 (permalink)
|
Join Date: May 2006
Location: west coast , usa
Posts: 23
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
The doors, fixed the freakin doors.
Doors only open one way, very few doors open both ways.
Incremental opening, ala RB6.
Reusable wedges.
Another door annoyance is the way you and suspects can clip through them, especially when they are open they can pass right theough you. Although this "feature" I highly doubt can be addresed in a mod.
The_Doorman Out.
__________________
I disapprove of what you say, but I will defend to the death your right to say it.
Voltaire
Doormans SWAT4 Admin page.
|
|
|
06-16-2006, 12:50 PM
|
#10 (permalink)
|
Join Date: Aug 2005
Posts: 4,074
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
Can't reuse wedges, since they have to be broken to be removed. Incremental opening's not there since real SWAT teams don't do that, iIrc.
__________________
A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek
"$250,000 a year won't get me to Central Park West."
|
|
|
06-16-2006, 01:32 PM
|
#11 (permalink)
|
Join Date: Jun 2005
Posts: 928
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
I think any mini mod for time sake, would have to be based on an existing mod. So for example, you might like some but not all of the features of say the SSF mod, we might be able to remove the features we didn't like but keep the ones we did like. Remember removing stuff is easier than adding totally new features. I doubt anyone working on a mini-mod would have time to do new animations, models, textures and new code in any reasonable amount of time.
|
|
|
06-17-2006, 11:44 AM
|
#12 (permalink)
|
Join Date: May 2006
Location: west coast , usa
Posts: 23
Tournaments Joined: 0 Tournaments Won: 0
|
Re: TG mini mod for swat
Rgr that guys,
Just venting I geuss.
I think the most requested feature of a SWAT4 mod would be an improved crosshair bloom, accurracy and hitting power.
Second most is the suspect AI's ungodly aim.
The_Doorman Out.
__________________
I disapprove of what you say, but I will defend to the death your right to say it.
Voltaire
Doormans SWAT4 Admin page.
|
|
|
 |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|