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11-12-2007, 01:55 PM #16
Re: **Character Builds**
Guardian Build 1.0
http://zeus.jrq.ch/trcb/?x=502409113...65235108108108It's all in the Reflexes.
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11-17-2007, 11:54 PM #17
Re: **Character Builds**
Melee Guardian Build v.1.0:
http://zeus.jrq.ch/trcb/?x=502409533...63005108108108
This dude is built around speed, melee, and reflection with a heavy dose of lightning.
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11-21-2007, 05:42 PM #18
Re: **Character Builds**
The sheer amount of armor that you give up to go Reflective over Graviton is pretty staggering when you add up the numbers. I had a similar build in mind but threw it out once I started seeing the differences.
It could work, but I would seriously pump 5 into Reflection to really maximize the ability.
The concept is intriguing none the less, so let me know how it works out for you once you get there.It's all in the Reflexes.
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11-21-2007, 05:45 PM #19
Re: **Character Builds**
My Jedi style Guardian. Final build unless they remove the H2H bonus to Staff attacks.
http://zeus.jrq.ch/trcb/?x=502409511...65035108108108It's all in the Reflexes.
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11-24-2007, 12:14 AM #20
Re: **Character Builds**
Pyro Ghambit v. 2.0:
http://zeus.jrq.ch/trcb/?x=503612143...60555108108108
took out explosive nanites and added pump 4 sprint to go along with pump 5 self-destruct and shields
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12-06-2007, 03:12 PM #21
Re: **Character Builds**
Hello all.
Im looking for ideas for the Respec of my Sapper/engineer (im not holding my breath)
Im looking for a squad support type character so other than firearms-5, polarity gun-4, mech armor-4 I am not married to any point load-out.
I am thinking of loosing lightning and most of the tier-3 abilities. Im thinking of focusing on robots and wormholes (4 in each @ lvl 30)
Input/ideas please
SarcomaSarcoma.
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12-07-2007, 09:21 AM #22
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12-07-2007, 12:41 PM #23
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12-08-2007, 01:57 AM #24
Re: **Character Builds**
Whatever you do, wait to do it until next Tuesday when the game gets heavily patched. I know engis/sappers got a lot of lovin last patch so obviously a lot of people are itching for a respec. The wormhole thing aint a big loss since there's still a buttload of stuff engineers can do.
Also, I'd only use pump 3 in firearms since you're a specialist not a soldier. Support people (who can repair themselves) dont need firearms. And why would you when you've got the dang polarity gun? Put that last pump into polarity gun IMO. That still leaves you a helluva lotta skill points to use since Wormhole and Firearms are cleared up.
I'm not to hip on what engineers are capable of post-patch so other than the above, I have no other suggestions. Just be sure to check last-week's patch notes.
All I DO know is, turrets... lots of em... they kickass
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