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Old 10-29-2007, 08:41 PM   #1 (permalink)
 
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Cocked, Locked, and ready to Rock

Well... I think everything we need is in place for now. We've got a listing in the "Clans" section of the playtr website (,http://www.rgtr.com/community/clans/index.html) as well as a temporary listing on the stratics site. Stratics will be permanent soon enough if needed.

Even better, whenever someone types "tabula rasa clan" into Google, Tactical Gamer is the 2nd clan listed, 10 listings from the top out of 657,000 listings. Woot! (exactly how this happens I have no idea)
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Old 10-29-2007, 09:35 PM   #2 (permalink)
 
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Re: Cocked, Locked, and ready to Rock

If I remember correctly it's going to open up tonight, er tommorow at 12:00am CST (10pm my time woot!) So I'll be on TS a bit before then =P
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Old 10-29-2007, 10:09 PM   #3 (permalink)
 
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Re: Cocked, Locked, and ready to Rock

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Originally Posted by SloppyJoe View Post
If I remember correctly it's going to open up tonight, er tommorow at 12:00am CST (10pm my time woot!) So I'll be on TS a bit before then =P
That is correct:
12:01am CST, 1:01am EST, 10:01p.m. PST
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Old 10-29-2007, 10:16 PM   #4 (permalink)
 
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Re: Cocked, Locked, and ready to Rock

Ready to make it rain, baby!

I've got a good few hours in me once it goes live so let's kill some bad guys.

I could go in detail about why a site is listed higher than others in google, but I don't want to put you to sleep this close to launch. I'll be on TS a bit before Zero hour as well, so we can coordinate any last minute changes as needed.

wooo!
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Old 10-29-2007, 10:24 PM   #5 (permalink)
 
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Re: Cocked, Locked, and ready to Rock

Dont forget to work on your builds before the servers open. I'm still undecided on mine... too many factors to consider.

I know there are Clones, but I'd like to have my 1st toon be my Main. So I dont want to make too many mistakes.
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Old 10-29-2007, 11:02 PM   #6 (permalink)
 
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Re: Cocked, Locked, and ready to Rock

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Originally Posted by Gambit7 View Post
Dont forget to work on your builds before the servers open. I'm still undecided on mine... too many factors to consider.

I know there are Clones, but I'd like to have my 1st toon be my Main. So I dont want to make too many mistakes.
Couldn't agree more. Unfortunatly, I'm as undecided as you on what way I want to go with my main. Spy? Grenadier? Guardian?

AUGH!!!

I've had fun with each, so it makes it even harder, let alone what way to spec him once I get there....

Phooey...
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Old 10-29-2007, 11:12 PM   #7 (permalink)
 
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Re: Cocked, Locked, and ready to Rock

I'd guess it also kind of depends on who you play with and what they do. The class that appeals to me right now is sniper or spy. I also like playing "mage" types and I'm unsure how logos powers work with classes as of yet. Still reading though....
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Old 10-30-2007, 12:04 AM   #8 (permalink)
 
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Re: Cocked, Locked, and ready to Rock

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Originally Posted by SloppyJoe View Post
I'd guess it also kind of depends on who you play with and what they do. The class that appeals to me right now is sniper or spy. I also like playing "mage" types and I'm unsure how logos powers work with classes as of yet. Still reading though....
In this game, everyone is a mage. If you REALLY want to get picky though you could build yourself a Commando-LogosMaster. Pile skill into Lightning, ForceBlast, and Scourge. If you go further, then add grenadier skills - concussive wave, tectonic strike. ORRR.. u could go guardian and add shield wave and reflection for a WoW-like spell reflect and "mana shield."

Check this out:
LogosMaster

I added rage, reflective armor, and shrapnel to round him out. Just an idea.

<sigh> now you see the dilemma with this game. The skill tree seems so simple, but the choices are bountiful. Every once and a while you'll find a skill that has different effects at different pumps as well, (like lightning) so you've gotta read between the lines.

Even something simple like "Decay," actually does things differently at each pump... where a few pumps might increase range, more pumps might take away range and add duration and/or dmg.

Spies are frakkin awesome though. Mostly because they're just tactically fun to play, mostly due to polymorph and invisibility. Also the traitor ability.

I'm still goin for a "controller" type Exobiologist, but lately (with the reworking of engineers and sappers) I've been thinkin of the eng. and sap.

They all look fun though... thank gods for the Clone system.



P.S.
SERVERS WENT UP EARLY
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