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Discussion: Game Forum Archives / Tabula Rasa - Test server patch notes - Test server patch notes for first live patch Date Posted: 11/7 2:36pm Subject: Test Server
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    SnakeDoc's Avatar

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    Test server patch notes

    Test server patch notes for first live patch


    Date Posted: 11/7 2:36pm Subject: Test Server Patch Notes - Date Edited: 11/7 2:37pm (1 edits total) Edited By: Hypnoto
    Hey there, being a Spy I was able to find the most recent changes incomming for Tabula Rasa in most likely the next patch (since these are changes on the Test Server this means we should see them soon right?)

    So here goes! Enjoy!

    Server and Client Updates


    * Increased server stability.
    * Increased client stability.
    * Increased performance of both client and server.
    * Various audio adjustments, fixes and changes have been made.


    Crafting Updates


    * All items will now display an enhancement level of 5 in the tooltip description if they cannot be enhanced further.
    * Tabs on the right side of the crafting window now display tooltips on mouse-over.
    * You can no longer drag and drop recipes into the crafting window if its level/skill requirements are not met.


    Creature Updates


    * Atta soldier’s will once again get up close and personal with you.
    * The Brann have rolled out their own line of turrets for increased defensive capabilities.
    * Fithik should be easier to kill and deal less damage now.
    * Fithik self-destruct explosions do more damage and in a slightly larger radius now.
    * Hominis machina laser attacks will now be treated as laser damage and will no longer have a chance to knockback.
    * Kael spawns have been reduced so that no more than 2 spawn simultaneously.
    * All varieties of Mox should now have and frequently employ their energy attack.
    * Reconstructor bot bosses will now employ their full range of abilities.
    * Various special abilities were removed from Cuthah Elite Infantry and Cuthah Elite Technicians.
    * Warden bots will now more aggressively approach players.
    * Warden Bots now leave corpses.


    Maps and Missions Updates


    * Max mission count has been changed to 30.
    * Miasma spawns should no longer interfere with players using Logos shrine in Pinhole Falls Caverns.
    * The fueling capsule in Pravus Research’s Machina Chamber now has twice the hitpoints.
    * Lapyx Assault tokens now drop properly on the defending Bane of the Control Point.
    * hominis machina laser attacks will now be treated as laser damage and will no longer have a chance to knockback.
    * Killing Lashers and Flaregashers should properly give credit in groups for "Cleaning Crew".
    * Killing Juroaz should now properly credit entire group in "Showing Off".
    * Killing Bane should now properly credit entire group in "Feeling Pressure".
    * Mission Item should now drop properly for everybody in group for "Warped Waypoint".
    * Mission Item should now drop properly for everybody in group for "Bait and Destroy".
    * Thrax Ammo Canisters should now properly respawn on Pools.
    * The hospital name for the AFS Encampment on Pravus research now displays properly in the respawn menu.
    * Purgas Station ‘A Means to an End’ mission updated to avoid confusion with the destruction of one of the fuel pumps. Previously, one location had two pumps that were counted as one being destroyed, with the idea being that they were working on the same vat of fuel. These two are now counted separately and the total number of pumps to destroy has been increased by 1 for a total of 7.
    * Added a hospital to the Sublevel of the Howling Maw: Cuthah Base instance.
    * Private Brown should now be spawning at his waypoint on Torden Mires for the mission “Delivery Boy.”
    * Crate of liquor in the mission “So Thirsty…” should now be unlockable with keycards acquired from the nearby Thrax Marksmen.
    * NPC’s on Torden Mires should now respawn properly if they die.
    * The mission “Xanx for the Memories” on Wilderness should now properly complete.
    * Abyss - “The Scorpion King” – Granitour Boss is now dropping mission item properly.
    * Abyss - “Questioning Authority” – Mission text now states that mission will fail if a specific branch is chosen.
    * Abyss - “Pipe Down” – Generator #3 now blows up when all three attached pipes are destroyed.
    * Abyss - “The Twelve Chairs” – Relays #3 and #4 now blow up when attached linker chairs are destroyed.
    * Abyss - “The Twelve Chairs” – Objective indicators are now set properly.
    * Abyss - “Prototype” – Thraxus Machina Supersoldier boss now has correct (evil) faction.
    * Abyss - “Twisted Metal” – Neobot kills will now increment counter properly.
    * Plateau/Maligo Base - “One Way Trip” – Final dialog objective with Colonel Bosley will now complete correctly.
    * Abyss - Archeron Post waypoint now working properly.
    * Abyss “The Penumbra Strain” – Obtain Virus Samples objectives will now complete properly.
    * Abyss “The Goggles That Do Nothing” – Now has correct mission completer.
    * Abyss “The Abyss Looks Into You” – Both Branching objective choices now complete correctly.
    * Abyss “Prometheus Rising” – Fix to mission dialog to give correct directions to objective.
    * Sanctus Grotto, Howling Death Burrow, and Fault Lever should no longer be listed in the map list on the right since they are not available.
    * It should now be possible to turn in the Defense tokens Control Point mission at the Deadzone
    * Power Station Control Point on Howling Maw.
    * Updated Keycard for Honjerhyn in the mission “Miner’s Apprentice” so that it could be looted by groups.
    * Anthill Exterminator mission in Rivasa no longer allows you to plant the poison flares out of order.
    * Completing counter for Neobot kills will now complete the kill count objective for Abyss mission “Twisted Metal.”
    * Mission “Universal Language” on Mires should now drop communicators properly from Shield Drones.
    * Changed name for Palisades Dropship waypoint.
    * New medical Vendor in Warnet Caverns.
    * New Map Markers in Warnet Caverns.
    * New Opening Dialog for "Spy on Something".
    * Caves of Donn: Several changes:

    o Boss Forean Machina added to ambush spawn in Too Quiet.
    o AFS spawn now travel with you if they're still alive at the end of Too Quiet.
    o AFS spawn are now a redshirt commando and a redshirt field medic.
    o If you keep 1 AFS member alive during Too Quiet, you get 1000 exp.
    o If you keep both AFS members alive during Too Quiet, you get 2000 exp.
    o Changed all spawn groups. Spawns are now Machina, Soldiers, lightbenders and miasma.
    o At the end of "What Evil Lurks" the Foreans catch a drop ship out.
    o Teleporter will now take you from Eloh room to the front of the instance.
    o Ambush and boss 2 will spawn independent of the missions if you and all party members have completed the missions those spawns are attached to.

    * Logos Research: Necromites ambush should only spawn once now.
    * Logos Research – Slay on Target: DNA sample usables are now mission activated, so you can’t steal extra DNA.
    * Logos Research – Added mini boss into logos analyzer room.
    * Refuge: Removed the additional logos room attached to the “Pretty Distractions” room as it wasn’t being used.
    * Torcastra Prison – Info Sabotage: Instead of hitting a trigger to start the cut scene, you now use a switch. This should help avoid seeing the cut scene while in battle.
    * The Refuge – removed access to ‘distraction logos area’ 2nd chamber making it 1 chamber
    * Awol Camp on Crucible now has hospital vendors.
    * Guardian Prominence now has a hospital vendor.
    * Sentinel #5 for Crucible mission “Photo Ops” is now spawning correctly.
    * “Acquire all waypoints” objective in “Crucible Targets of Opportunity” is now completed correctly.
    * Howling Maw Mission – Electrician’s Charge: The Thrax Machina named The Electrician now drops his Control Chip properly when killed.
    * Howling Maw Mission – Curtain Call: Placing detonator on second Fuel Processing Pump now registers in the mission objective once detonated.
    * Howling Maw – Players will now spawn properly in the Gangus Outpost Hospital.
    * Howling Maw – Players can now acquire the Dia Uyona Hospital.
    * “Abyss Targets of Opportunity” objective “Acquire all waypoints” should now complete correctly.
    * Moved the worklights away from the podium a bit on the Cumbria Research podium (they were too intense).
    * New Title: "Thunderhead Cartographer".
    * Players should no longer be able to enter White Oasis Post (Ashen Desert) by climbing the hill behind the base and jumping over the wall.
    * Added Linkers, Lightbenders, and Nitroglazers to Bane spawn packages for variety.
    * Changed key card/pass readers to be usable if any member of the group has the mission item/key.
    * Added more spawn/patrol paths in Juggernaut Bay and surrounding hallways.
    * Added vendor map marker to Turpis Refinery Map.
    * Reset up the spawner for the Boss at the end of Turpis Refinery to fix a bug.
    * Added an objective indicator that was missing for the Torden Mires mission “Mixology”.


    Skills and Ability Updates


    * Switching your weapon while casting polymorph shouldn’t be possible anymore, doing so will currently set your active weapon as nothing though & you’ll have to cycle once to set the correct weapon.
    * Reanimated corpses should now follow the Exobiologist correctly.
    * Reanimated corpses can no longer be healed or repaired, and have no health or armor regeneration.
    * Shredder Ammo damage is now based on either the target, or the caster, whomever is lower level.
    * You can now have three crab mines out at a time instead of a single one.
    * There is now an explanation of failure and success rates for Fabrication and Disassembly in the crafting window.
    * Crouching while moving should now put you into a crouched state and stop your movement (including auto run).
    * You can no longer crouch while jumping.


    UI Updates


    * New channels exist for French and German, channels 11 and 12. If you have installed TR in either of these languages General chat channel 1. will no longer be available.
    * Options menu will now display the last tab the player was on when re-opened, this does not persist past client restart.
    * Loot threshold options in squad options should now be in order of rarity.
    * All references to the word “party” in the ui or player messages are now replaced by the word “squad”.
    * The text in conversation window, chat window, and mission log window will now display properly when the resolution changes.
    * Name input window for the social window is now centered in the middle of the screen.
    * Player radar arrow now display on top of other radar indicators.
    * You can now sort the items in server selection window by ascending and descending order.
    * When switching to a map with multiple instances, selecting the secondary instances will no longer disable the teleport button.
    * Player context menu list in the radial menu will now only display if that part of the menu is moused over.
    * All tooltips are now wider and tooltip text should no longer be cut off.
    * Localized squad option menu will now display.
    * Tutorial window now properly allows the player to turn tutorials back on.
    * The right click option display in the tooltip windows will now resize properly if the text is wrapped.
    * Backpack now closes when looting window closes.
    * Added to tooltips for items in the loot window.
    * Added ability to change player last name after the last character is deleted.
    * Med Packs now use proper icons in the buff tray.
    * Regeneration Wave now uses the proper icon in the buff tray.
    * Adjusted inventory window height to be slightly shorter to not show a cut off row at the bottom.
    * Performance should be better when redisplaying target info on the same target.
    * There are now display settings for clan names of players in the game options.
    * Repair window no longer resets to the top after an item has been repaired.
    * Updated the random name generator to display names from a list.
    * Invited players now receive a wargame message in the chat window.
    * Damage text in the combat log for lava damage no longer implies that you are the source of the damage.
    * Destroyable usable objects can no longer be targeted unless we are allowed to do damage to them. (A good example of this was the supply crate in bootcamp, you could target it after the first tutorial mission was completed but you couldn't damage it).
    * Added /emote command. Usage: typing "/emote raises an eyebrow" will display " raises an eyebrow" in the chat window.
    * emote /throat works again. Reminder, the End of Beta emote gift is /cutthroat and won't be handed out until November.


    Bug Fixes


    * Fixed Broken Timer for "Wrench in the Gears".
    * Fixed: Map: The Refuge – map display name was not showing up, and an error message box was appearing to report this.
    * Fixed a problem with the mission “Careless” on Divide, where it wasn’t completing properly.
    * Fixed Mission Objective Text for "Create the Queen Lure".
    * Fixed grammar from John McKormic in "Retread Planning".
    * Fixed truncated greeting for Handyman Hank on Thunderhead.
    * Fixed Capt Howry's greeting on Thunderhead.
    * Fixed Nirra's confrontation dialogue in the Junkyard.
    * Logos Research – Freedom’s Another Word: Fixed objective indicators.
    * Torcastra Prison: Fixed so the graveyard should display and work properly.
    * Fixed: Blast the Biolab: Fixed objective indicators.
    * Fixed: Into the Lion’s Den: Fixed objective indicators.
    * Fixed: Ustor – Silent buy Deadly: Fixed objective indicators.
    * P’reo Das: Fixed 3 spots where spawn anchors were actually below ground (although no errors were thrown) and re-ran path finding.
    * Fixed bug with the timer in Logos Research mission Leggo My Logos. You now have the full displayed time to get out of there.
    * Fixed TOO bug across all TOO missions on that would prevent Operations objective from completing if player had already completed the required missions.
    * Fixed possible Halloween event monetary exploit.
    * Fixed: MAP: Stuck at -726.8 129.3 -693.9 in Foreas Concordia Divide outside of Purgos Base (CP).
    * Fluxite Mines - Capturing Supply Lines: Fixed typo in mission.
    * Refuge - Choosing Sides: Fixed typo in mission.
    * Refuge - Holding Point: Fixed typo in mission.
    * Refuge – Race to the Finish: Fixed typo in mission.
    * Bane Conscription Facility: Fixed typo in Lt. Humphries greeting text.
    * Fixed typo's in mission dialogue for "Cleaning Crew".
    * Fixed NPC name for Medical Vendor in Thunderhead Base.
    * Fixed a floating tesla coil in the Bane Supply Depot.
    * Fixed a problem where the server & client could get out of sync with regard to being weapon ready or not & thus keeping your weapon stuck drawn or holstered.
    * Fixed a bug where healing another player was incorrectly considered a PVP action & then applied PVP modifiers for healing for the rest of the combat cycle. Healing another player now is correctly considered a PVP action only if the other player is already in PVP combat.
    * Fixed: After bringing up the menu, your name will no longer appear as 'None' while rolling on loot.
    * Fixed: we were not seeing the names of Logos Dispensers when we moused over them
    * Fixed bug where you couldn't cast lightning on a destroyable barrel or crate, and after trying we couldn't fire our weapon or use any other abilities again.
    * Fixed bug where can now target cipherable crates again (and can therefore cipher them).
    * Fixed clan bug where clan name length is unlimited.
    * Fixed: UI: Crafting: "take all" button does not work.
    * Fixed: Rewards: Control Point Token Missions: Rewards for all control point token gather missions contain error text.
    * Fixed: Weapons: Able to break holstering and unholstering weapons if switching weapons while animation plays.
    * Fixed: Ability: Sprint: Must stop moving for sprint's toggle to work.
    * Fixed: Mission: Long Live the Queen (Ojasa Atta Hive): If you help the Atta and they all become friendly Specialist John spawns next to 4 hostile Atta attacking him.
    * Fixed: Mission: Long Live the Queen (Ojasa Atta Hive): You are given the moral choice of this mission as you are being attacked by Atta and Brann. You have no time to know what is going on.
    * Fixed: Map: Thunderhead: Quasso Station: Useable Object with no Clarity of Purpose.
    * Fixed: Map: Quasso Station: When alarm sensors are triggered a more substantial number of enemy troops should arrive .
    * Fixed: Map: Thunderhead: Quasso Station: Mission: Kill Crustie level requirement is not consistent with instance.
    * Fixed: Mission: Missing Troops (Quasso Station): After killing Brown the objective in your Journal says "none" .
    * Fixed: Map: Thunderhead: Mission: Kill the Crustie: Mission Completion Text is Callous.
    * Fixed: Mission: Barracks Sweep (Quasso Station): Can poison the Bane before you have acquire the poison.
    * Fixed: Marshes TOO to require the correct number of Maw kills.
    * Fixed: Descent: Merricks Merceneries mission to cause the correct NPC to go aggro in course of mission.
    * Updated Descent: Moxamillion mission to be clearer about kills required.
    * Force Fields no longer block LOS while destroyed.
    * Fixed: a bug where mission items weren’t removed from Turpis Refinery Mission “Hard Core”.
    * Fixed: a bug that was causing the Waypoint UI to appear when arriving at a Waypoint destination.
    * Removed bugged doors from Avernus Outpost medical center.
    * Fixed bug with a Stalker on Mires that was being spawned via dropship.
    * Fixed bug with Lasher Xenobiology mission where it wasn’t dropping loot for groups where the person who got credit for the kill didn’t have the mission.
    * Fixed problem with Mires Target of Opportunity mission not having named objectives.
    * Fixed bug with Bad text on Torden Mires Mission “Making Your Way” which told you to talk to the wrong NPC.
    * Fixed bug with Bad text on Torden Mires Mission “Ubiquitous Black Box” which told you to get 3 boxes when you only need 2.
    * Fixed bug by increasing timer on respawning crates for mission “Unlockable” on Mires, set the timer to three minutes.
    * Fixed bug where Dr. Robertson was offering two versions of the mission “Manta Beam Hill” one without rewards and one with.
    * Fixed a bug with the Brann in the Ruins of Tampeii instance not having armor.


    Known Issues


    * Deleting all characters and then reloging into the account does not allow the player to select a new last name.
    * Some Exobiologist skills do not work correctly in PvP.
    * When a player makes a character then deletes that character, and then tries to make a character with the same name they will get the "That name is in use by someone else" error message.
    * Creating a new chat tab with a name of 11 or more characters, then attempting to rename and then overwrite the tab (without first deleting) causes a client crash.
    * Logging in or out while polymorphed may cause a client crash.
    * No loot is dropping with more than 2 enhancements on them. There should be items that drop with up to 4 enhancements.
    * Using Rushing Blow on a Maw may cause your character to be unable to attack. If this happens, log out and back in to correct the issue.
    * Ranger Reinforcements are not doing melee damage.
    * The recipe for Class VII Concussion Grenade states that it requires Crafting: Explosives level 1. This item should be listed as a level 3 or 4 crafting level.
    * If you complete the portion of the mission Obstruction Destruction that asks you to Blow up the Downed Dropship and then lose connection or log out, when you get back into bootcamp the detonator acceptor will be floating in midair without anything to blow up.
    * Exiting and re-entering an instance can cause you to disconnect from the server.


    ************************************************** ******************************************

    Now as You can see some of these changes are really exciting, such as the increase of Quests in the quests log from 20 to 30.

    For those skeptical about it is the official link : http://www.rgtr.com/news/patch_notes...st_server.html

    -Suthler
    TR Vault Staff
    |TG-Irr| Snake Doc




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  3. #2

    Gambit7's Avatar

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    Re: test server patch notes

    biggest thing I could glean from scanning this is:

    Sappers can now deploy up to 3 mines instead of just 1. Like I said a while back, they really are concentrating on boosting the sapper classes in general. This just makes them more uber.

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  5. #3

    barefacedstorm's Avatar

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    Re: test server patch notes

    So under known issues it says deleting all charaters will not let a client pick a new last name, I'm under the assumption that you should be able todo that then?

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  7. #4

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    Re: test server patch notes

    Yeah those are things they plan to fix but won't make it in this patch
    |TG-Irr| Snake Doc




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  9. #5

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    Re: test server patch notes

    Test server is now available to the public! WOOT!
    http://www.rgtr.com/community/commun...st_server.html

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  11. #6


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    Re: Test server patch notes

    what they really need to do is fix the lag in the Mires imo

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    Re: Test server patch notes

    Quote Originally Posted by retroGRADE View Post
    what they really need to do is fix the lag in the Mires imo
    Server and Client Updates


    * Increased server stability.
    * Increased client stability.
    * Increased performance of both client and server.
    * Various audio adjustments, fixes and changes have been made.

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    Re: Test server patch notes

    Some things I've noticed while testing:

    They put doors where there normally werent any... like in barracks, crafting areas, etc. This prevents some ganking I believe, and solves the ol' stuck in the doorway bug.

    ToO for the Incline has been fixed.

    You can see the Clan above someone's head now.

    The chat interface is even MORE powerful than before and even includes language filters, loot filters, and clan filters. This means you can have a tab that JUST tracks loot as well as a tab devoted to "officer chat," etc. (I'm still trying to figure out how to make it "officer-only" chat though). The loot tab gives you a handy loot tracker built right into the game - invaluable. Some of this might've actually been in the game before, but I just didnt notice.

    CPs on Divide are under attack more often now (almost constant attack).

    Game seems smoother. My ping goes from 37ms up to 200ms. Of course, I'm the only one online in the test server really.. Nevertheless, still seems smoother. There indeed is no lag spike when retargeting a target you've highlighted prior... which helps a lot also.

    A few crafting item icons have been added to replace some of the default ones.

    Having 3 crab mines at one time is cool as hell.

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    Re: Test server patch notes

    Some things I've noticed while testing:

    They put doors where there normally werent any... like in barracks, crafting areas, etc. This prevents some ganking I believe, and solves the ol' stuck in the doorway bug.

    ToO for the Incline has been fixed.

    You can see the Clan above someone's head now.

    The chat interface is even MORE powerful than before and even includes language filters, loot filters, and clan filters. This means you can have a tab that JUST tracks loot as well as a tab devoted to "officer chat," etc. (I'm still trying to figure out how to make it "officer-only" chat though). The loot tab gives you a handy loot tracker built right into the game - invaluable. Some of this might've actually been in the game before, but I just didnt notice.

    CPs on Divide are under attack more often now (almost constant attack).

    Game seems smoother. My ping goes from 37ms up to 200ms. Of course, I'm the only one online in the test server really.. Nevertheless, still seems smoother. There indeed is no lag spike when retargeting a target you've highlighted prior... which helps a lot also.

    A few crafting item icons have been added to replace some of the default ones.

    Having 3 crab mines at one time is cool as hell.


    -that is all (for now)

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  19. #10

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    Re: Test server patch notes

    Patch is LIVE!

    Hopefully we'll notice a difference with regards to the server lag/overall performance.

    *EDIT* Ok, been testing things for about an hour now and I have to say that I can see/feel a HUGE difference in how the game runs. Now granted, the population is low still, but my average ping on the server went from 75-150 ms with 400 ms spikes down to 22-55 ms with some spikes up to 200 here and there. That is with some serious fighting/effects going on around me as well.

    So, the initial post patch experience has been very positive. Will update more as I go along.

    If you have any quests that were bugged and still can't complete them after the patch, abandon them and restart. They should work just fine now. (the ones they fixed anyway. )
    Last edited by Nemesis; 11-14-2007 at 12:35 PM.
    It's all in the Reflexes.

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    Re: Test server patch notes

    Damonte's comments:
    - Was able to finish the Warnet Caverns mission in Palisades
    - River Krimm and Fort Dew were under heavy attack constantly in Palisades
    |TG-6th|Damonte



    Proud to have been an Irregular!

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  23. #12

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    Re: Test server patch notes

    So can I now say a huge "I told ya so?" hehe
    IMO, this is the biggest patch I've seen even from beta. Not necessarily in size or nice shiny features, but with the amount of little things it solves and adds - like /emote and stuff like that. The CPs and CoOs were a HUGE problem... it seems small, but it's huge. Fixing them this quick is a big plus.

    The server stability is actually a function of upgraded hardware as well as architecture and code. If those pings are correct, they're the best I've ever seen in an online game. I was curious if the Live server would reflect the test server... I guess it did. You're in for a treat.

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  25. #13

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    Re: Test server patch notes

    Good to hear.
    -Scott Tivari, Commando
    -Nick Tivari, Ranger
    (Tabula Rasa)

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    Re: Test server patch notes

    Quote Originally Posted by Nemesis View Post
    my average ping on the server went from 75-150 ms with 400 ms spikes down to 22-55 ms with some spikes up to 200 here and there.
    Always good to hear. Maybe the shotty will be a bit more responsive now...

    Quote Originally Posted by Gambit7 View Post
    A few crafting item icons have been added to replace some of the default ones.
    YAY! Fewer mats i have to worry about alphabetizing!!

    Quote Originally Posted by Gambit7 View Post
    Having 3 crab mines at one time is cool as hell.
    Thats one of the major things i noticed in there... Maybe now I'll like em a bit more (those things are still expensive to use though...) Should be fun.
    -Ryan (Sven)

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  29. #15

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    Re: Test server patch notes

    Yay, I can play east ok now.

    Two things I've noticed
    1) cant move stuff to and from footlocker. I kept opening and closing footlocker and after a few times it works... wierd
    2) didn't have self avatar in map (was so lost). had to turn off squad members filter and turn it back on to fix.
    .



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