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Discussion: Game Forum Archives / Tabula Rasa - Patch clarifications for Medics/Biotechs - Dunno if you guys read this article from Feedback Friday, but it's a good one
  1. #1

    Gambit7's Avatar

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    Patch clarifications for Medics/Biotechs

    Dunno if you guys read this article from Feedback Friday, but it's a good one and clarifies a lot of issues that were pretty vague before regarding the impending super-patch as it pertains to medics and biotechs:

    http://www.playtr.com/community/comm...c_changes.html

    This stuff makes medics PURE pwnage. I'm now cashing in my "I told ya so" token in these regards as I advised a few of you to be patient with the medic class. I'm glad they re-worked the class this quickly though... I might have to fire up my medic now

    also of note, personal wormhole skill is bye-bye since they have those cheaply available from vendors in the PTS (I informed Cale of this earlier, of course... he was pissed) hehe. At least their dumping the skill though. Sappers got a lot of love last patch so this is harmless IMO, just now need the respec option (hopefully next patch).

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  3. #2

    Sarcoma's Avatar

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    Re: Patch clarifications for Medics/Biotechs

    "Added Note: Engineers are also getting a new skill to replace Personal Wormhole, as we have made these available for all players via vendors as a consumable in Ver 1.3"

    Any Idea what the new Engineer ability is?


    Sarcoma
    Sarcoma.

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