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Old 01-12-2007, 01:40 PM   #1 (permalink)
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Post Tactical Brief 01 - Meet the Squad

Tactical Briefs

Series introduction:

Welcome to the first in a series of articles discussing different aspects of squad and team level virtual combat. All this information is taken from real world information, and modified for gaming purposes.

WARNING: Do not go into a real war based on this information. The author, this web site, or any of its affiliates, can not be held responsible for any misuse, misinformation, deaths or injuries.

If you have any interest in playing tactical shooters on either a next gen console and/or a personal computer then I hope this information, along with future information, will help you get the most out of your gaming. Sure you can continue to play a shooter as a run and gun, you paid for it, but if you’re like me you prefer to play tactical shooters with an emphasis on tactics and teamwork, these articles are geared toward that type of gamer.

Before you can run, you need to learn to walk. Therefore the first couple of articles will be just basic information that most of you already know.



Tactical Brief 01

Meet the Squad


Introduction:

In today’s brief we will be discussing the squad and fire team elements, and what each team member’s job and/or purpose is. The first thing we need to cover is a few definitions.



Soldier:



A soldier is a person who has enlisted with, or has been conscripted into, the armed forces of a country. The term soldier is usually limited to people who serve in the army. Groups of soldiers are usually divided into military units, which are organized in a strictly hierarchical fashion. A soldier would be considered one individual, the lowest on the list of military unit structure.

Fire team:



A fire team is a military unit consisting of usually four soldiers. In the US Army for example, a fire team would consist of a fire team leader, a grenadier, A machine gunner, and a rifleman. Often the rifleman would be tasked with a missile system, giving the fire team anti-armor capabilities. The fire team is the building block of any infantry unit, and is the smallest team element that can deploy independently.


Squad:



In today’s US Army, a squad is a military unit consisting of approximately nine soldiers. The squad usually consists of two fire teams and a squad leader. Not to long ago the US Army had a twelve man squad consisting of three fire teams of four soldiers each. The nine-man squad has become standard due to the proliferation of armed infantry fighting vehicles, apparently all of which have a capacity of nine personal. This is true for even light infantry units.



How this pertains to computer gaming:


What you basically need to know is that everything usually evolves around the fire team. Each fire team is comprised of the right mix of weapon systems, making the fire team one mean lean fighting machine. The best set up to have in game is two fire teams, and a squad leader running the show. If your lucky enough to have enough players for three or more fire teams, all the better. It just starts getting a little more hectic for the squad leader with more fire teams.


Each squad is usually run by an experienced non-commissioned officer, In the US Army this rank is usually a Staff Sergeant (SSG). Each fire team is usually run by a newbie sergeant, simply called Sergeant, but also known as buck sergeants.


If you have 9 people playing a tactical shooter then you have a squad. One person should be elected squad leader before the mission starts, and the other players divided into two or more fire teams. Each fire team is assigned a letter for easy use especially under virtual combat.


These designations are usually alpha, bravo, charlie, and delta. (If you have a sniper team or two, they are usually designated as sierra 1 and sierra 2, and so on.)


The squad leader gives the fire team orders, while a fire team leader controls his team to accomplish the mission.


So if the squad leader orders alpha fire team to move up 50 yards, take fighting positions and engage the enemy at 12 O’clock, while bravo fire team will move left, turn North, then come into the enemies left flank, everyone knows what needs to be done, and the squad leader can be prepared to change the orders or issue a withdraw if necessary. If you have a third, charlie, fire team the squad leader can use them to reinforce a team, or to rescue an overwhelmed team if necessary.


(In future tactical briefs most of the information will be based on a squad with a leader and two or three fire teams. This is important to understand especially later when we move into assault and defensive small unit tactics.)



Below is a list of each squad member and there purpose:


Squad leader:



US Army soldiers work as a member of a squad. Squads are lead by the Squad leader, who has the rank of Staff Sergeant (SSG). Armed with the same weapons as a rifleman, he is fast and maneuverable. Additionally all SSGs are equipped with binoculars. SSGs also can use the squad radio to issue commands.

Your primary responsibility is leadership in combat, requiring competence, character and skill. Squad Leaders take charge by synchronizing the efforts of their fire teams. Armed with the M16A2 rifle or M4/M4A1 carbine, the Squad/Team Leader accepts overall responsibility for the success or failure of accomplishing the mission.



Fire team leader:



Each squad is divided into 1 - 4 fire teams each having their own purpose. The leaders of these fire teams are Sergeants. Their purpose is to lead their teams to execute a command given by the squad leader in order to complete a mission. Since they are also armed with a rifle, their capabilities are the same as the SSG and rifleman. SGTs also are issued binoculars.

This soldier is a fighting leader, assisting the squad leader by taking charge of a 3-person fire team. Armed with the M16A2 rifle or M4/M4A1 carbine, the team leader controls the actions, movement and placement of fire of his fire team.


Rifleman:



The rifleman makes up the bulk of the infantry squad. To make the rifleman more versatile in all types of combat environments, they are equipped with a variety of rifles and grenades.

The purpose of the rifleman is to complete his mission, give covering fire and act as a maneuver element (when organized into fire teams) to execute the squad leader's plan.


Automatic rifleman:



Armed with the M249 SAW, the automatic rifleman combines awesome firepower with quick maneuverability. The automatic rifleman is essential in providing overwhelming volumes of suppressive fire from medium to long range. No fire team is complete without the Automatic Rifleman.

The Automatic Rifleman provides a fire team with a belt-fed machine gun. The M249's high rate of fire and large ammunition capacity gives a squad/fire team a weapon that maintains a consistent rate of fire to provide cover for the unit. However, this weapon has its drawbacks, particularly weight. Due to this, the automatic rifleman is the slowest among the classes available.


Grenadier:



The grenadier is a key member of the U.S. Army fire team. Armed with an M16 and M203 grenade launcher, the grenadier can deliver explosive fire at point and area targets from medium to long distances.

The grenadier is capable of sending 40mm high explosive grenades a great distance away, providing support fire for the fire team / squad. Additionally grenadiers also have a fully functional M16A2. Each fire team has one grenadier. Since their role is support, grenadiers also carry a larger inventory of smoke and stun grenades. However, their fragmentation grenade inventory is greatly reduced, since they already carry 40mm grenades.



Resources:

Wikipedia (what a wonderful tool)

America’s Army (the game site and fan site kit)

FM 7-8 Infantry Rifle Platoon

FM 22-102 Soldier Team Development




Next article: Formations and when to use them.
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Old 01-12-2007, 02:03 PM   #2 (permalink)
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Re: Tactical Gamer presents... Tactical Briefs...

I like boxers myself, but your briefs look pretty spiffy, Magnum!




















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Old 01-12-2007, 02:17 PM   #3 (permalink)
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Re: Tactical Gamer presents... Tactical Briefs...

I was thinking the same thing. Expected a poll but dint find one. Really cool magnum, i think more visual aids help in the concepts of easy tactics.
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Old 01-12-2007, 02:18 PM   #4 (permalink)
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Re: Tactical Gamer presents... Tactical Briefs...

well the next article will come with screens and video clips.

Feedback, comments, and suggestions for articles welcomed.
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Old 01-12-2007, 02:25 PM   #5 (permalink)
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Re: Tactical Gamer presents... Tactical Briefs...

very good stuff.

I have been thinking about getting a tactics thread in the Armed Assault forums, but each brain storm leads me researching atcual real documents because the game is a sim.
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Old 01-12-2007, 04:27 PM   #6 (permalink)
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Re: Tactical Brief 01 - Meet the Squad

Love it! Being ex-Army, this makes me drool (though the Canadian Army has a slightly different organization). Tactics and team work are what it's all about, that's why I became a supporting member of TG, 'cause of stuff like this. I can hardly wait for more.....
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Old 01-12-2007, 06:06 PM   #7 (permalink)
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Re: Tactical Brief 01 - Meet the Squad

This is excellent stuff, Magnum. Thank you.
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Old 01-13-2007, 02:58 AM   #8 (permalink)
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Re: Tactical Brief 01 - Meet the Squad

This is great info and applies to many games. Thanks for taking this up Magnum, I'm looking forward to the next installment.
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Old 01-16-2007, 07:57 PM   #9 (permalink)
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Re: Tactical Brief 01 - Meet the Squad

HOOAH magnum... The army teaches crawl, walk, run... Good first few steps. Magnum if you want any input from someone who has experienced recently new military tactics for both CQC and larger scale id be more then happy to run some Battle Drills by you.
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