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Discussion: Simulation / Tactical Gamer Motorsports - New Guy - MOMO problem .. I just cracked the screw that tightens it to the desk.... anyone
  1. #16

    LOWDRAG's Avatar

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    Re: New Guy

    MOMO problem ..

    I just cracked the screw that tightens it to the desk.... anyone have any ideas what I do now??

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  3. #17

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    Re: New Guy

    Which one? One of the top two, or the bottom one?





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  5. #18

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    Re: New Guy

    Tybalt speaks truth.

    First, read everything here (Reference thread stickied in this forum).

    While we run on Pro level in TGRL, there's absolutely no reason not to learn at lower difficulty levels. Start with Beginner, pick one car, and one track, and then learn how to drive both.

    I think the most important thing to learn about a track is its racing line. Focus on driving at slower speeds (say, half of what you feel the car can do). Then, as your experience builds, you can gradually increase your pace. Running at lower difficulty will remove some of the added challenges. But your goal should be to increase the difficulty as you improve, all the way up to Pro level.

    For pure training purposes, start in Open Practice, and check Private Test to keep AI from cluttering the track.

    Once you're feeling comfortable, uncheck Private Test. Select the same make of vehicle for the AI, and then start trying to match their pace/laptimes. When you can consistently beat their times, increase the difficulty another notch and compare laptimes again. Do this all the way up to Pro.

    You can certainly compete in the Career/Challenges, and it's definitely a great way to experience a variety of racing scenarios. But for getting acquainted from scratch, it may complicate the learning curve as too many changes are thrown at you (constantly changing cars, tracks, competition levels, regardless of what difficulty level you pick).

    Oh... make sure to use the car unlock cheat. This will give you access to the entire stable. While this is necessary for you to be able to drive online with TGRL, it also unlocks a car that I recommend above all others for learning. The Lotus Elite. Slowest car in the game as far as pure power and top speed. But I have yet to find a car that handles better. It's quick, nimble, and stable, but incredibly well balanced. Bizarre how it's classed in both the game and real world FiA GT65. But I love it immensely and still drive it regularly. So don't think of it as a training wheel car.

    This game *does* have a steep learning curve if one wants to race at the highest level of simulation. This isn't a casual thing one could hop into and compete without serious intent to become proficient. And it won't happen overnight. But the reward for persistence is enormous satisfaction of being quite good at something once thought daunting and frustrating.

    So above all else, have fun as you tackle the challenges!





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  7. #19

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    Re: New Guy

    The only thing I would add: don't drink (too much) beer and expect to get good times. I had this problem last week.

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  9. #20

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    Re: New Guy

    Listen to Strag. He speaks as much truth as Tybalt.

    I should add something to what I said about learning at lower difficulty level. Don't learn to depend on it, or all the driving aids that help prop up newly developing skills. They can easily become a crutch, which, when absent on the TGRL server, will leave you frustrated many more times than before. Make the goal in your learning curve be to achieve Pro level difficulty. Use the lower difficulty, and the aids (which are progressively more restricted up to Pro) as a means to leap the first big hurdles in a sim like this.





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  11. #21

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    Re: New Guy

    Sounds like good advice guys and I appreciate you guys taking the time to post it. Honestly I didn't realize how indepth this game is and how much time it might take to achieve a level to be competitive. I have a family and I don't know how time I can put into it but I will certainly try and if and when I can achieve a level where I can race with you guys I hope I don't ruin others experience and fun

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  13. #22

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    Re: New Guy

    Seriously, don't worry about whether or not you're competitive. We've got a very wide range of skill levels here, and the structure welcomes and encourages multi-class racing. While you may not be ready to battle for overall wins in a race, you'll surely find other players of similar skill level as yourself who will be racing in a less ferocious 'zone' as others.

    I really hope I/we can encourage you to stick with it as much as you can (knowing full well the limits of real life, other games, etc). It would be great to just have you come out and enjoy the track time when we run. In the end, it's about driving fast and not losing life, limb, or money in all the crashes that inevitably happen.

    Perhaps with the influx of more new players, especially now that the experience range is becoming more solidified, I might look to setting up Open Track nights at lower difficulty so those who want/need the driving aids for now can use them, and those who don't can leave them off.





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  15. #23

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    Re: New Guy

    Drizzid, don't worry. I think you just have to learn to enjoy the "process" and just drive your best. It is 100% 10x more fun duking it out along side an even match rival for 20 laps for any position than winning a race driving for 20 laps alone. Results will come later as you get more practice, after all, we play to have fun and not because we have to worry about losing our sponsors if we lose.

    I mean if pure win is the only reason why we play, then we might as well all play with AI's set to the easiest level. The pleasure lies in encountering challenges and overcoming it.
    Slow is Smooth. Smooth is Fast!

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  17. #24

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    Re: New Guy

    Quote Originally Posted by RocketPunch View Post
    Drizzid, don't worry. I think you just have to learn to enjoy the "process" and just drive your best. It is 100% 10x more fun duking it out along side an even match rival for 20 laps for any position than winning a race driving for 20 laps alone. Results will come later as you get more practice, after all, we play to have fun and not because we have to worry about losing our sponsors if we lose.

    I mean if pure win is the only reason why we play, then we might as well all play with AI's set to the easiest level. The pleasure lies in encountering challenges and overcoming it.
    Oh I am not worrying about winning a race, in fact that is the farthest thing from my mind. I just don't want to compromise the other more experienced racers time or enjoyment. I just want to be competent enough to race clean and fair not rain on someone's parade.

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  19. #25

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    Re: New Guy

    I'm not worried about ya, Drizzid. You're TG. That's 90% of what racing with us is all about. The rest is details. You'll see.





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  21. #26

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    Re: New Guy

    Quote Originally Posted by Mirfee View Post
    Which one? One of the top two, or the bottom one?
    The one underneath.. the one that tighten's it down to the desk

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  23. #27

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    Re: New Guy

    The two 'claw' clamps that tighten from the top should be enough. I just tried it on my old MOMO after removing the center screw and it seems secure enough (don't abuse it, obviously ).

    In case you aren't aware there's top screws, lift off the shroud that covers the top of the wheel unit. You'll see the screw posts on each side of the wheel.

    Hope this helps.





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  25. #28

    LOWDRAG's Avatar

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    Re: New Guy

    Quote Originally Posted by Mirfee View Post
    The two 'claw' clamps that tighten from the top should be enough. I just tried it on my old MOMO after removing the center screw and it seems secure enough (don't abuse it, obviously ).

    In case you aren't aware there's top screws, lift off the shroud that covers the top of the wheel unit. You'll see the screw posts on each side of the wheel.

    Hope this helps.

    Hey.. look at that.. you do learn something new every day. THANK YOU.
    I'll check on that ASAP

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