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#31 (permalink) | |
![]() Join Date: Mar 2007
Location: So. CA.
Age: 49
Posts: 81
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Re: Project Reality v0.7
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Whenever I'm SL, I'll set a RP, then move into position closer to the cap zone but allow the sm's to clear out most of the threat before I get on the grey. I don't always require the sm's to spawn on me, sometimes we have to use a few guys to flank. However if the rp has been destroyed before the grey.... |
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#33 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 2,178
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Re: Project Reality v0.7
The one change that would help tremendously, and has been mentioned before, is to change the delay to start the round to a time like 3 minutes. I know this has nothing to do with the mod itself and can be configured via BF2CC or other config files. With the inability to delay spawn on the SL, there is going to have to be some serious organization taking place before the round starts, and we will need the time for the commander to get assigned and lay out his plan to the SLs before the round commences.
Otherwise, yesterday is not soon enough for the release ![]()
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#34 (permalink) |
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Join Date: Apr 2007
Location: Engerland!!!
Posts: 29
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Re: Project Reality v0.7
There will most likely be enough vehicles for all troops to get off from their main bases providing idiots don't run off in them on their own. Don't forget, the team doesn't make changes without thinking balance!
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#35 (permalink) | ||
![]() Join Date: Apr 2007
Location: NY
Posts: 3,225
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Re: Project Reality v0.7
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Lethality is going up and up. Quote:
A couple of questions: 1. RP ammo was gone for a couple months, then came back. Why not just limit the ammo like you are with supply crates? 2. What exactly are the benefits of the new SF Kit? Flashbangs and better binocs wont mean I'll want it in an infantry squad. With the M16A4 having Auto, why bother with a weaker weapon? 3. "Easter Eggs" have been removed, so I've heard. I reacted negatively at first. Ever planning on putting other pick up "Easter Eggs" back in the game?
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|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 - MSgt Romero - "Kids no more!" 30 weeks Keesler AFB, 1W031 - Weather |
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#36 (permalink) |
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Join Date: Aug 2007
Posts: 50
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Re: Project Reality v0.7
Deserted Humvees are going to be dangerous for team logistics. Going to need dedicated drivers like we have dedicated transport pilots, really wish there was a "in-vehicle VOIP or chat". I'll try playing as medical rescue vehicle as a one-man squad medic with a humvee when the next version comes out. Too bad we always have to rely on the commander to relay wayponts.
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#37 (permalink) | ||
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Join Date: Dec 2007
Posts: 3
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Re: Project Reality v0.7
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2. M16A4 is not a fully auto weapon. It's semi/burst. The new SF kit is not intended to be in infantry squads. in fact, we've always stated quite the opposite. That said, they do have several additions to make them more teamwork orientated and a hell of a lot more realistic. 3. Easter eggs just meant stupid little kits like the 50cal and dual uzis. And now you'll have to fall back to the RP to regroup. Or hold and wait for them. Quote:
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#39 (permalink) | |
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Join Date: Apr 2007
Location: Engerland!!!
Posts: 29
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Re: Project Reality v0.7
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I'm going to be a lot simpler about this than the previous 'official' answer. Computer programming is about ones and noughts. On their own they do simplistic things. With v0.7 so many things have changed that the entire feel and gameplay is different. You will be fighting differently on the battlefield. The game is not merely a number advancement, but a whole new feeling on the path towards ultimate build v1.0. You cannot merely think in v0.6 terms and how each individual change is going to affect your gaming. Votings up for ModDB again and I wish we had v0.7 out now or last week as the impact would be great on everyones gaming nights! |
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#40 (permalink) |
![]() Join Date: Apr 2007
Location: NH
Posts: 19
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Re: Project Reality v0.7
This mod is as good as it gets people,,,,I ve been playing online games since Doom an Duke Nukem starting on a 14.4 modem ,,using Kali to hook up with one other online player ......Some times really late at night we could get 3 players in a game of Duke ... So when i say this is as good as it gets i know ,,Team work is the name of the game with this mod ....It s all about the sq leaders and how well you follow there orders ... Because if the sq leaders have a good commander and are following his orders ,,,, there is no end to the fun ...You heart will never pound so hard... Making this game not only mod of the year ,,, but the mold for team based games to come ...And from the look of the changes in v.7,,, it just keeps getting better......... BostonBob "always reload"
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#41 (permalink) | |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,225
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Re: Project Reality v0.7
Quote:
But is the problem with RP ammo technical or realism related?
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|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 - MSgt Romero - "Kids no more!" 30 weeks Keesler AFB, 1W031 - Weather |
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