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06-02-2008, 05:39 PM
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#1 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,301
Tournaments Joined: 0 Tournaments Won: 0
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TG Roots: Tactical Mod Night!
TG Roots: Tactical Mod Night!
brought to you by the 6th Devils Brigade.
What is TacMod?
TacMod was an all-TG modification (by SgtDuke) in an effort to enhance teamwork, increase the need for tactics and improve the TG ethos to Battlefield 2. TacMod edits the existing BF2 gameplay with updated kits, weapon damages, and most of all some of the most memorable BF2 community made maps of all time.
Features
TacMod FAQ What happened to TacMod?
TacMod continued to grow in popularity at TG until SgtDuke made some real life changes and moved across the world. The timing coincided with the increased popularity of Project Reality. Eventually the BF2 TG'ers moved onto (Project Reality). Project Reality overtook both TacMod and Vanilla here at TG. TG stopped supporting TacMod around .4 and by early 2007 (With the release of PR .5) TG had completely switched to Project Reality. Ever wonder where old-school PR maps such as Operation Compton,
Inishail Forest, Greasy Mullet, Pheonix, and Steel Thunder came from? TacMod, baby.
While TacMod did not outlive other mods here at TG, it's modification and features eventually found a home in Project Reality.
Many of TG's most veteran PR players found their roots with Vanilla BF2 and TG's infamous TacMod. When?Monday June 16th, 2008.
19:30 PM Eastern Standard Time.
Don't know what time this will be for you? Time and Date Where?TacticalGamer.com's Private BF2 Server
IP: 70.84.146.202 Maps:
What you need to play!:
- A working copy of Battlefield 2.
Many PR Veterans claim heritage to Tactical Gamer's in-house BF2 modification TacMod. So come join the 6th Devils Brigade on June 16th for some BF2 nostalgia. Cheers,
The 6th Devils Brigade.
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|TG-6th|Skud
Last edited by asch; 06-07-2008 at 10:22 AM.
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06-07-2008, 01:29 PM
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#2 (permalink)
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Join Date: Nov 2006
Location: Canada
Posts: 912
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
looks interesting, I particularly want to try some of these features:
- Adjusted infantry movement speed - The player sprint speed has been increased while the standard movement speed has been decreased.
- Adjusted infantry stamina
- Removed all personal scoring except for the death counter
- Removed flag capture meter (under mini-map), Remove a visual indicator of the capture progress.
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06-07-2008, 01:34 PM
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#3 (permalink)
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Join Date: Jun 2005
Location: Austin, TX
Age: 34
Posts: 4,338
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
I'd be all over this if I wasn't working that night.
And, not to split hairs, but POE2 really took over Vanilla here - our vanilla server literally became our POE2 server, iirc. PR didn't take off here until a few months later. Also, Inishail and Op Phoenix were made for Tac Mod/ TG, not so much the others you listed.
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-F- Beatnik
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06-07-2008, 01:34 PM
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#4 (permalink)
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Join Date: Aug 2005
Location: Crawling Under My Skin
Posts: 365
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Re: TG Roots: Tactical Mod Night!
Everyone that has BF2 installed needs to try this out, you will not be disappointed!
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06-07-2008, 02:02 PM
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#5 (permalink)
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Join Date: Feb 2006
Location: /var
Age: 52
Posts: 4,157
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
__________________
|TG-6th|Blonov
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06-07-2008, 02:35 PM
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#6 (permalink)
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Join Date: Sep 2007
Location: Jersey
Posts: 1,316
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
Im locked and ready to go. Ive never played this Mod so with that being said take it easy on me out there or ill sick Gahlas after you!!!
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06-07-2008, 05:05 PM
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#7 (permalink)
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Join Date: Aug 2007
Location: Houston
Age: 42
Posts: 441
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
Any thoughts on how long this might go? Are we talking PR ticket numbers here? I'd like to play, but won't be able to get on until near 10:30 Eastern.
Snarlin
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06-07-2008, 05:15 PM
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#8 (permalink)
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Join Date: Mar 2006
Location: Miami Beach
Age: 30
Posts: 1,196
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
Yay TacMod. I will definitely be there.
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06-07-2008, 06:10 PM
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#9 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,301
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Re: TG Roots: Tactical Mod Night!
This will go as long as we can keep people on.
Please please please! get the word out to get as many people as possible! I want this to remind us all of what brought us together.
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|TG-6th|Skud
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06-07-2008, 09:34 PM
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#10 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
I never played this I want to have a go if only to see the old and maps Ive never played
bf2 1.41 right
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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06-07-2008, 11:39 PM
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#11 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,301
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Re: TG Roots: Tactical Mod Night!
Yes.
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|TG-6th|Skud
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06-08-2008, 12:13 AM
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#12 (permalink)
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Join Date: Dec 2005
Location: Las Vegas
Age: 25
Posts: 3,789
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
I would like to see a good showing here. Please post here if you plan on attending!
Thanks,
Dirt
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|TG-6th|Dirtboy
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06-08-2008, 03:30 AM
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#13 (permalink)
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Join Date: Dec 2005
Location: Oregon
Age: 44
Posts: 39
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
Well if someones still on at 1:00am PST, I'll be there. Hopefully more than 5 or 6 of us. Yeah, working nights sucks.
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06-08-2008, 08:40 AM
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#14 (permalink)
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Join Date: Dec 2005
Location: Houston, TX
Posts: 974
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Re: TG Roots: Tactical Mod Night!
You wait for me to be in China to play TacMod.
I hate you all.
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06-08-2008, 09:39 AM
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#15 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,301
Tournaments Joined: 0 Tournaments Won: 0
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Re: TG Roots: Tactical Mod Night!
Aw, dont worry. We may do it some more.
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|TG-6th|Skud
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