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06-16-2008, 11:21 PM #46

- Join Date
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Re: TG Roots: Tactical Mod Night!
That was some good ol' fun tonight thanks skud, nardini and the rest of the guys for putting it together and letting us participate!
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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06-17-2008, 12:58 AM #47
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06-17-2008, 11:28 PM #48
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06-18-2008, 03:18 AM #49
Re: TG Roots: Tactical Mod Night!
Man, I wish I'd known about this. Crap.

Living proof that "Teamplay ensmartens the idiotest of us!"
"Let us be neither hasty nor tardy, and let us always be ready to make a new start. If you fall, rise up. If you fall again, rise up again." St. Peter of Damascus, ~1196 AD
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06-19-2008, 02:47 AM #50
Re: TG Roots: Tactical Mod Night!
Do it again, go it again!
|TG|MeleeClear Eyes, Full Hearts, Can't Lose!
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06-19-2008, 04:13 PM #51
Re: TG Roots: Tactical Mod Night!
With so few people posting in the AAR thread, the organizers are going to think there was little interest...




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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06-25-2008, 01:35 PM #52
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