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#1 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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MMRPG in development using Source Engine
Smiling Gator Productions ( neat name
) has licensed the Source engine in their efforts to build Twilight War: After the Fall, a new MMRPG that "you want to be a part of."Citing its "combat system, physics, and advanced AI," they see Source as "designed for the creation of games from all genres," which is interesting to me as I can't help but think of first-person shooters when I think of Source (or Valve in general, really). They also seem pleased with the support their company has received from Valve, so perhaps we'll hear of more companies choosing this engine, especially small ones with big plans. I'm interested to see what, besides an overrated Counter-Strike face lift, this new engine can offer online gaming. Full press release : Source Engine Licensed for Massive Multiplayer Roleplaying Game |
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#2 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,140
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Re: MMRPG in development using Source Engine
Quote:
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#4 (permalink) |
![]() Join Date: May 2003
Location: Minnesota
Age: 23
Posts: 1,760
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Re: MMRPG in development using Source Engine
There are a few mmofpsrpg's out there already, I've only played two of em,
Endless Ages - First one ever, I was an in-game Game Master for this game for over a year, but it's got management issues that make it... annoying. Neocron - Second one, though they wanted to claim to be the first. It's much bigger than Endless Ages in both actual in-game area and in community. But I diddn't get in that one as much. Planetside could be argued to be a mmofpsrpg... It was a good game for a while. Last time I heard anything about Endless Ages, I heard that the company that owns Endless Ages (Avaria Corp)'s CEO became a contract worker for Smiling Gator. Probably due to the fact that he already successfully created a mmorpgfps engine.
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RAWGRLRLRLRRLGLRL!!! Nations are like individuals: they achieve more when they plan to plant a tiny tree, and do it, than when they propose to raise an entire forest and then fall asleep in the furrows. I AM socializing artard, I'm logged on to an MMORPG with people from all over the world and getting XP with my party using Teamspeak |
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#5 (permalink) |
![]() ![]() ![]() Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,782
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Re: MMRPG in development using Source Engine
This looks interesting, I'll have to keep an eye on it.
After a little wikipedia investigation, it seems another MMRPG is also in the works for Steam. This one looks fun too. Last edited by whistler; 03-14-2006 at 01:35 PM. |
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#6 (permalink) |
![]() Join Date: May 2003
Location: Minnesota
Age: 23
Posts: 1,760
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Re: MMRPG in development using Source Engine
This post was a year and a half old =/
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RAWGRLRLRLRRLGLRL!!! Nations are like individuals: they achieve more when they plan to plant a tiny tree, and do it, than when they propose to raise an entire forest and then fall asleep in the furrows. I AM socializing artard, I'm logged on to an MMORPG with people from all over the world and getting XP with my party using Teamspeak |
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#8 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: MMRPG in development using Source Engine
Yeah but it's not on the Source engine or anything. Plus the original game that this thread is about? Cancelled.
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