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Old 10-04-2005, 08:27 PM   #1 (permalink)



 
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Battlefield 2 Servers Updated to 1.3

As of this evening, all Tactical Gamer Battlefield 2 servers have been updated with the new 1.03 patch. All of the normal TG scripts have been installed. The only thing we do not yet have active is the AAS mod on Server #2 and the Private Server.

Quite a number of things have been fixed and updated, unfortunately, we still have some of the same old annoying bugs such as the IFF bug and the fact that you can be killed by a vehicle that slightly brushes by you.

Here is the complete BF2 1.03 Changelog:

-------------------
Patch v1.03
-------------------

NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map. Battlefield 2 version includes a 64 player layout and is configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of the last 20 internet servers you have connected to, plus a list of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the currently highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to access) that will add or remove the server you are currently playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another players name and load their current stats into BFHQ. Using the arrow buttons next to the name in the top-left corner of the menu, you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your account nickname which will be displayed in-game next to your nametag in the score menu, in game messages, and above your player in the game world.

* This prefix does not change your account name or statistic information (e.g. the prefix does not appear next to your name on the leaderboards).
* You can change this prefix at any time at the account login menu.

- Server Reserved Slots

You can define a list of player nicknames that will act as a "reservation list" for your server.

* The list is located in mods\bf2\settings\ReservedSlots.con
* You can add player names to the list by editing the file and adding the following text for each player :

reservedSlots.addNick

where is the player's registered account name, not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved players in the dedicated server launcher, or with the setting sv.numReservedSlots in your serverSettings.con file.
* The number of players on the list and the number of reserved slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have installed but not activated, it will be automatically activated and you will load into the server.
* Added a filter on the server browser for servers running the currently activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled based on the out-of-bounds area so that only the playable area takes up the majority of viewable map space.
* The names of CPs are now displayed on the spawn menu / commander map and minimap
* The minimap zoom level now changes dynamically depending on the type of vehicle you are in. If you zoom in or out manually, that zoom level is remembered for that vehicle type next time you use it.
* The names of players in your vehicle are displayed in the HUD when someone enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload time for countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count on the minimap to make it easier to tell what team you are assigned to.


GAMEPLAY CHANGES

- Many criteria for ranks and awards have changed. If you are immediately eligible for a new promotion, unlock, badge, award, or ribbon, it will be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing a flag at a CP. The other passengers must exit the vehicle to increase the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits teammates.
- The commander's supply drop now has an icon on the minimap and a 3D-map icon in the world.
- Auto team balance no longer moves players to the other team if they are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying a teammate, you will not receive another point from them for the same action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.


BUG FIXES

- Fixed physics of vehicles against soldiers so that soldiers are not killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a vehicle
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when switching camera views.
- Fixed an issue that caused the time limit status of the server not to be sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness during movement.
- Fixed spawning on squad leaders to prevent players from spawning where they should not.
- Fixed issue with auto team balance not sending new players to the team with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helpcopters to stronger armor to prevent them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch when using it.
- Passwords entered to join password protected servers are now cleared after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits
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Old 10-04-2005, 08:34 PM   #2 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

Quote:
- Added name of video director to credits

im so glad they added this cuase i was so pissed that they forgot this guy...way to go EA/Dice way to improve the game!....whats that guys name any ways?...
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Old 10-04-2005, 09:34 PM   #3 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

Quote:
Originally Posted by Apophis
you can be killed by a vehicle that slightly brushes by you.
I thought the release notes covered that...


@Trooper: LOL!
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Old 10-05-2005, 04:39 PM   #4 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

I'm happy about the favorites tab. That was a boneheaded omission.
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Old 10-06-2005, 09:55 PM   #5 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

sounds like alot of good changes that they made.. but... too bad the weapons are still nerfed (M249 SAW and M95 come immidiately to mind). ... and now commanders dont get punished for arty TK's? gee.. thats really going to improve the 'fun' and 'balance' on ranked servers.
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Old 10-11-2005, 04:11 PM   #6 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

Quote:
Originally Posted by Nyram
sounds like alot of good changes that they made.. but... too bad the weapons are still nerfed (M249 SAW and M95 come immidiately to mind). ... and now commanders dont get punished for arty TK's? gee.. thats really going to improve the 'fun' and 'balance' on ranked servers.
It's much easier for people to run from a commander trying to TK them with artillery, with seeing it on your map with always plenty of time to get out of the blast, as it is for people to purposefully run TOWARDS a commanders artillery strike to cause him to have TKs. I'm sure it is an issue DICE considered. And seeing as you have a warning before artillery hits, I feel they made the right one.
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Old 10-11-2005, 05:23 PM   #7 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

Spotted or UAV-spotted enemies show up as squad members in the Squad overview is what I noticed. Haven't seen this before 1.03.
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Old 10-26-2005, 09:24 AM   #8 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

Ok, firstly let me say how much i love BF2. However, getting the thing to work is harder than the actual game itself. My problem is this, since patching with the V1.03 patch, my game now seems to think my CD key is invalid, and therefore not allowing me to play online. Whats the deal with that? How do i fix it? Just to clarify, it ISNT an invlaid CD key, i have purchased the game at full RRP however i HAVE installed it on another computer in my house, but they are never online at the same time. What do i do??
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Old 10-26-2005, 09:29 AM   #9 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

http://www.tacticalgamer.com/showthr...hlight=Invalid


welcome to the TG community and i hope this works
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Old 10-26-2005, 10:07 AM   #10 (permalink)


 
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Re: Battlefield 2 Servers Updated to 1.3

Quote:
Changed automatic TK banning to ban by cd-key instead of IP address
That just doesn't sound like a good idea to me. People would have to give their CD-Keys to admins to get unbanned??
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Old 10-26-2005, 06:00 PM   #11 (permalink)
 
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Re: Battlefield 2 Servers Updated to 1.3

Its not the cd-key its your BF2 ID
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Old 10-26-2005, 10:00 PM   #12 (permalink)




 
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Re: Battlefield 2 Servers Updated to 1.3

Quote:
Originally Posted by Vulcan
That just doesn't sound like a good idea to me. People would have to give their CD-Keys to admins to get unbanned??
You give the MD5 hash of the CD-key (the BF2ID is for reserved slots). But, as it stands, TK-bannings are short-duration deals; it's easier to wait them out.
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