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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,972
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Tactical Mod 1.2 Features Preview
Tactical Mod 1.2 Features Preview
The feature list for release 1.2 of Tactical Mod for Battlefield 2 is fairly solidified at this point. The release is very, very close to being released. Here's a quick look at the upcoming release feature list:
Change to capture zone logic I want to talk about the new logic we've installed surrounding capture zones. Up until this release, the focus seems to have been on a flagpole and not controlling a zone. This led to some unrealistic tactics where a squad almost always has to send a suicide runner in to die by C4 and then have a medic revive them. It also allowed a squad to focus on a very small area and not on the a whole compound / zone. So for this upcoming release, the new logic will be as follows:
Example I A squad of six assaulting a squad of four. Each of the defending squad members are within the capture zone. When five of the assaulting squad's members breach the capture zone, the flag becomes contested (instantly neutralized). Even though the assaulting team has more units within the capture zone, the flag will stay neutral. (In vanilla the assaulting team would be raising the flag.) Once a squad eliminates or pushes the other squad out of the capture zone, they will have control of the zone and raise the flag. Example II A squad of four assaulting a squad of six. Five of the defending squad members are within the capture zone. Even when all four assaulting squad units breach the capture zone, the flag does not change. The assaulting squad sneaks in and eliminates two enemy threats. It is now four assaulting units in the capture zone vs. three defending units in the capture zone. The zone now becomes contested (instantly neutralized). Once a squad eliminates or pushes the other squad out of the capture zone, they will have control of the zone and raise the flag. It doesn't matter how many more units join the fight once the flag is contested. The flag will stay neutral until all units from one team are outside of the large capture zone.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer Last edited by Mateo; 06-12-2006 at 11:11 PM. |
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#2 (permalink) |
![]() Join Date: Sep 2005
Location: Wisconsin
Age: 17
Posts: 416
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Re: Tactical Mod 1.2 Features Preview
The changes sound right on the money, I can't wait to play it.
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The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving. ![]() I #83 of 213 things you cannot do in the army. 83. Must not start any SITREP (Situation Report) with "I recently had an experience I just had to write you about...." |
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#4 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,665
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Re: Tactical Mod 1.2 Features Preview
Sigh. I'm too interested, I can't help it.
*re-installs Battlefield 2* God here comes the addiction all over again, I just know it. Edit: Hmm? An autolink? Interesting... -Zephyr
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You were once like the newbie who needed a hand from above and TacticalGamer gave you it. You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer. Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline. Everyone should be assumed mature until proven otherwise. We are no clan. We are not a single game. We are mature, intelligent, and cooperative individuals. We are TacticalGamer, a community above and beyond its name. |
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#6 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,972
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Re: Tactical Mod 1.2 Features Preview
Quote:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#8 (permalink) |
![]() Join Date: Jul 2005
Location: Kingston, Jamaica
Age: 31
Posts: 223
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Re: Tactical Mod 1.2 Features Preview
Yeah I'm intrigued by the new Zone features. Esp since now it looks like a lone guy can't just sneak in and neutralise a flag under the nose of a whole squad.
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