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#31 (permalink) | |
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Join Date: Dec 2005
Location: Birmingham, England
Age: 28
Posts: 1,860
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Re: Conclusion of TacticalGamer BF2 Map Contest
Well done K. Outstanding effort has produced a tremendous product. Id advise you to spend the prize on pile cream as we arent letting you out of your chair until you've made us another.
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#32 (permalink) |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: Conclusion of TacticalGamer BF2 Map Contest
Well deserved. For your next map, let's have a billboard with a picture of the giant cheque you got as a prize.
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![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#33 (permalink) |
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Join Date: Aug 2005
Location: California, Bay Area
Age: 33
Posts: 1,515
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Re: Conclusion of TacticalGamer BF2 Map Contest
Has to be one of my all time favorite maps! Killrog you are a talented individual. Great job bro- now stop stealing our helicopters and tanks!!! lol
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. Last edited by NorCalRoach; 07-11-2006 at 05:35 AM. |
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#40 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: Conclusion of TacticalGamer BF2 Map Contest
I dunno. Everything I wanted to do isn't possible without huge lag/looking unnatural. I ended up deleting the stuff I worked on in the last 3 weeks. Only thing I have done right now is the slums area I posted screens of and that only took a day heh.. =/. I just don't know what to do, I don't want to make a "generic" map but I don't really have a choice given I can only use existing stuff.
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