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#17 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,648
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Re: TG Source Mods Server
This is incredible news. I really think we should try The Hidden out considerably, as it is a relatively light modification that only requires 8 players for a full server and HIGHLY relies on teamwork for survival. If anything, it would pretty much be a guaranteed game we could always populate. The real trouble with some of these games is just getting the players to really show up.
Also, we absolutely must import this schedule into the TG group on Steam as well as try to get as many TG folk interested into eachother's friend networks. Steam friends is the absolute best chance we'll get toward actively filling these servers. -Zephyr
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You were once like the newbie who needed a hand from above and TacticalGamer gave you it. You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer. Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline. Everyone should be assumed mature until proven otherwise. We are no clan. We are not a single game. We are mature, intelligent, and cooperative individuals. We are TacticalGamer, a community above and beyond its name. |
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#19 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,158
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Re: TG Source Mods Server
keep an eye on This Thread and the FPS forums for any updates. This is a leisure server and it might come down at any point. You can seek out fenix or myself if you need anything.
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#20 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,648
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Re: TG Source Mods Server
For those who are interested in pursuing this further:
http://steamcommunity.com/groups/TGSMS -Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it. You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer. Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline. Everyone should be assumed mature until proven otherwise. We are no clan. We are not a single game. We are mature, intelligent, and cooperative individuals. We are TacticalGamer, a community above and beyond its name. |
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#21 (permalink) |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 942
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Re: TG Source Mods Server
May I suggest we try Half Life 2:CTF? It's a bit more depth than Deathmatch. However it might work better if we modify the settings to slow it down a bit. Not so fast running, sprinting, and less sprinting energy.
Anyways I'll leave it out there ![]()
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#22 (permalink) |
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Join Date: Oct 2006
Location: Texas
Age: 23
Posts: 205
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Re: TG Source Mods Server
Unfortunately, I never see anybody on the server, and with a passworded server, joining it while empty to seed it doesn't really work... But I have played SourceForts before, and I know how the community is, so we definitely need that password on the server, unless we have a permanent admin presence, which we don't. May I suggest that someone organize a time for us all to show up? Sometime when we don't have many other TG events occurring.
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- Drake_Anra
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#24 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,831
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Re: TG Source Mods Server
downloaded zombiemaster. and it starts up with some options but I see no multiplayer and I cant start a new game. I don't know what I'm doing. Unless you said it would be on tonight Vulcan. then maybe it will spot it i dunno
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#25 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,158
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Re: TG Source Mods Server
Zombie master has seemed pretty good. I like the idea of giving one player RTS type controls and pitting him against the rest of the players with them in FPS mode.
Iron Grip looks pretty good as well. |
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#26 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,648
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Re: TG Source Mods Server
Either something happens with Source Forts, or we abort that and move immediately on to The Hidden. At least with the Hidden there is a specialized playerbase, and the servers only need 4 people for an enjoyable game.
Feel free to use the Community Group...or I will. -Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it. You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer. Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline. Everyone should be assumed mature until proven otherwise. We are no clan. We are not a single game. We are mature, intelligent, and cooperative individuals. We are TacticalGamer, a community above and beyond its name. |
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#27 (permalink) |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 942
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Re: TG Source Mods Server
How about we set up a Source Fort's game night? Say Wedensday? Starting at about 7 Pacific time? A front page announcement would help especially if people could comment RSVPing
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#29 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,637
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Re: TG Source Mods Server
I will be playing The Hidden this Saturday! Hopefully, we'll have our server up and running, if not, we can get together and find a good pub.
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