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| Tactical Gamer University Discussion forum for Tactical Gamer University (TGU) |
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#16 (permalink) |
![]() ![]() Join Date: Jan 2008
Location: NC
Age: 19
Posts: 160
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Re: TGU CS:S Version
Just thought that I would yet again bring this up for discussion and possible involvement from CS:S admins. I would really love to see this happen, and if i would be able to be an instructor, i would gladly help as much as possible.
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Integrity First, Service Before Self, Excellence in ALL We Do! United States Air Force ROTC Det. 590 UNC-Chapel Hill ![]() ![]() Instructor of the infamous TGU CS:S Division! Semper Fi If you are interested in TGU Please Click Here |
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#18 (permalink) |
![]() Join Date: Mar 2006
Location: A small planet somewhere in the vicinity of Betelgeuse.
Age: 18
Posts: 1,424
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Re: TGU CS:S Version
..Seriously? You're joking, right? Suppression fire is half of CS:S on TG. If someone's shooting at you with a M249 at the window on Italy, chances are you are NOT going to pop out which in turn gives your partner cover to advance.
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|TG-4th| Delta
TG Primer CS:S SOP's - ArmA SOP's - CoD4 SOP's - INS SOP's ![]() ![]() ![]() ![]() ![]() ![]() Atomic Dog: Do it, hit it with a crowbar! Delta: I don't have a crowbar. Atomic Dog: Hit it with the dog! Ednos: I just need to man up and get ready to have a testicle removed (which is what using Vista feels like) |
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#19 (permalink) |
![]() Join Date: Aug 2007
Location: Boise , ID
Posts: 840
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Re: TGU CS:S Version
Most likely the guy getting 'surpressed' is going to pop back in, and take out the guy spraying away. Only way for the M249 gunner to keep surpressing to kill the guy in the window before he gets popped..
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#20 (permalink) |
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Join Date: Apr 2007
Location: Edmonton, Alberta, Canada
Posts: 126
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Re: TGU CS:S Version
Suppression fire with a m249 on long hall? Are you kidding me? Suppression fire just doesn't work in CSS no matter how much you want it to. On topic though I think I would be very interested in seeing a course for PCS.
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#22 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,199
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Re: TGU CS:S Version
Revisiting this thread I'm kinda surprised by some of the responses here. You make CS and CS:S, a game supposed to show off SWAT like tactics in urbanesque environments, seem less tactical in nature than large scale strategic games like Battlefield.
In fact, the arguements somewhat mirrors what players who visit PUB BF2142 servers say about our playstyle on the TG server. Then again, if you tell players on the TG BF2142 server that tactics are replaceable by running and gunning you'll probably be laughed right off the server.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() ![]() ![]() |
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#23 (permalink) |
![]() ![]() Join Date: Jun 2007
Location: Fort Myers, Florida
Age: 27
Posts: 515
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Re: TGU CS:S Version
i would love to start a class up, i would like to know the basics of what i have to do to do it. I know that we would have to run over SOP's and the like material, but i think that it would be very useful. bounding strats, cover, clearing rooms, coms..... i think that it would benefit our server greatly.
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