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Discussion: General Forums / Tactical Gamer University - TGU: Commander basic module round 2 - Sign-ups will end on May 17th, 2008 All details are subject to change DATE AND
  1. #1

    daithi1's Avatar

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    TGU: Commander basic module round 2

    Sign-ups will end on May 17th, 2008

    All details are subject to change
    DATE AND TIME: Saturday, May 17th, 11.30AM EST
    Players will be required for TeamSpeak roll call in the TGU channel 15 minutes before the module.
    Anyone who is not present 10 mins before the scheduled start time will be counted as absent and will be disallowed from participating in the next module run for the game in which the module was missed.

    Module Name: Basic Commander
    Topics Covered:
    • TG Rules
    • Assets
    • Communication
    • Dangers
    • Basic strategy
    • Conclusion
    What not to post:
    "What time will it be in my time zone?" Work it out.
    "Are non-supporting members allowed to participate?" Yes. However, supporting members get priority.
    "It's not fair! I keep getting pushed out by Supporting Members!" Become one.
    "Can you change the date?" No, the date is confirmed.
    "I'm on the reserve list. How good are my chances of playing if I show up?" Decent. There'll inevitably be a few cancelations before the session and there can be one or two no-shows on the day of the session.


    Quick Session Information
    Date: Saturday, May 17th, 11:30AM EST
    Time: 11:30AM EST (10:30AM CDT, 8:30AM PDT)
    Be on Teamspeak By: 11:15AM EST (10:15AM CDT, 8:15AM PDT)
    Server: IP/Password Given in Teamspeak
    Module: Basic Commander
    Number of Students: 10

    Qualification Badge:


    Ground Rules:
    CHECK FIRE! Once on the server, hold your fire until specifically instructed to do so. This is very important so that your instructor can address everyone without background noise of weapons fire or explosions.
    Listen to your instructor and follow their directions. It is important that everyone listen to the instructor and be ready to follow instructions so that the material in the module can be covered in a timely manner. The more the instructor has to be off-topic the longer the module will take to complete.
    Minimize Com Chatter. Questions are greatly encouraged as part of the learning process, but many people may have questions at once. If you have a question or comment, simply type a request such as "question" or "comment" in the in-game chat and your instructor will call on you and let you have the com when they are able.

    How Spots Are Assigned:
    The first priority will be given to Supporting Members above non-Supporting Members.

    A reserve list will be made up when all the playing spots are filled. Supporting members, once again, have priority. When a player with a spot cancels, they will be replaced by the first person on the reserve list.

    How to Sign Up
    IMPORTANT!
    Players who no-show without notice for a session will be precluded from participating in the following session for the game where they were absent. Don't let your team mates down! Only sign up if you can make it. Because class spaces are limited, please don't take a spot unless you're confident you can play.

    To sign up, please simply reply with the following two items of information:
    1) In house squad (unaffiliated if none)?
    2) Your in-game name?
    3) Time as Commander?
    4) Basic Infantry?

    Please reply to this message with the above information if you wish to sign up.
    Players will be signed up on a first-come first-served basis.
    Supporting Members get precendence in the order they sign up, then Non-Supporting Members afterwards. Your SM status at the time of signup determines which list you will be on. Once you post, you cannot become a SM later to work your way up the list.
    You can pull out, but if you reconfirm, you will find yourself at the bottom of the roster.
    You may not hand over your spot to another specific player. Your spot will be given to the next available player.

  2.  
  3. #2

    Gamidragon's Avatar

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    Re: TGU: Commander basic module round 2

    1) Unaffiliated
    2) Gamidragon
    3) Around 1 hour.
    4) Not sure what this means. =/

  4.  
  5. #3

    Smachin007's Avatar

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    Re: TGU: Commander basic module round 2

    11th Airborne
    Smachin007
    3.5 hours
    No, would love to get tho
    Whats the Deal with the tiny sig limit?

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  7. #4

    Takk's Avatar

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    Re: TGU: Commander basic module round 2

    11th Airborne
    Takk
    8 Hours
    No, there hasn't been a Basic Infantry module in a while.
    Proud to have served in the 9th MID and 11th AIR

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  9. #5

    Disciple's Avatar

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    Re: TGU: Commander basic module round 2

    Sorry if I am being really dull here but which game is this for, or is it a universal commander course ?



    "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
    Winston Churchill

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  11. #6

    ThaDoctah's Avatar

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    Re: TGU: Commander basic module round 2

    8th Mercs
    ThaDoctah
    2hrs 26mins
    Negative

    Donate Blood. Ask for a gun and a bucket.



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  13. #7

    daithi1's Avatar

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    Re: TGU: Commander basic module round 2

    Quote Originally Posted by † Disciple † View Post
    Sorry if I am being really dull here but which game is this for, or is it a universal commander course ?
    Sorry Discipline my post is unclear this is a 2142 CO basic. I'm pretty sure this isn't your game. You are welcome to attend but a lot of it is game specific.

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  15. #8

    Disciple's Avatar

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    Re: TGU: Commander basic module round 2

    Rofl nah thats ok mate, I'd die of an overload I'm sure.



    "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
    Winston Churchill

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  17. #9

    ThaDoctah's Avatar

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    Re: TGU: Commander basic module round 2

    Great class doohickey! A++++++++++++++++++++++++++++ WOULD DO BUSINESS WITH AGAIN NO PROBLEM!!!

    I look forward to putting the knowledge gleaned to good practical use CO'ing future battles.

    Donate Blood. Ask for a gun and a bucket.



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  19. #10

    daithi1's Avatar

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    Re: TGU: Commander basic module round 2

    Quote Originally Posted by ThaDoctah View Post
    Great class doohickey! A++++++++++++++++++++++++++++ WOULD DO BUSINESS WITH AGAIN NO PROBLEM!!!

    I look forward to putting the knowledge gleaned to good practical use CO'ing future battles.
    Thanks

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