Sign-ups will end on January 22nd, 2009
All details are subject to change
DATE AND TIME: Saturday, January 24th, 2:00PM EDT
Players will be required for TeamSpeak roll call in the TGU channel 15 minutes before the module.
Anyone who is not present 10 mins before the scheduled start time will be counted as absent and will be disallowed from participating in the next module run for the game in which the module was missed.
Module Name:Close Quarters Combat
Topics Covered:- 1 CONSIDERATIONS FOR ENTRY
- 2 REFLEXIVE SHOOTING
- 2.1 Weapon Ready Positions
- 2.1.1 Low Ready Position
- 2.2 High, Ready Position
- 3 TARGET DISCRIMINATION
- 3.1 TECHNIQUES FOR ENTERING BUILDINGS AND CLEARING ROOMS
- 3.1.1 Situation
- 3.1.2 Special Considerations
- 4 Required Actions
- 4.1 Entry Action
- 4.1.1 Reasons for Modifying the Entry Technique
- 4.1.1.1 Reasons and methods for modifying entry techniques
- 5 MOVEMENT WITHIN A BUILDING
- 6 Hallway Clearing Techniques
What not to post:
"What time will it be in my time zone?" Work it out.
"Are non-supporting members allowed to participate?" Yes. However, supporting members get priority.
"It's not fair! I keep getting pushed out by Supporting Members!" Become one.
"Can you change the date?" No, the date is confirmed.
"I'm on the reserve list. How good are my chances of playing if I show up?" Decent. There'll inevitably be a few cancelations before the session and there can be one or two no-shows on the day of the session.
Ground Rules:
CHECK FIRE! Once on the server, hold your fire until specifically instructed to do so. This is very important so that your instructor can address everyone without background noise of weapons fire or explosions.
Listen to your instructor and follow their directions. It is important that everyone listen to the instructor and be ready to follow instructions so that the material in the module can be covered in a timely manner. The more the instructor has to be off-topic the longer the module will take to complete.
Minimize Com Chatter. Questions are greatly encouraged as part of the learning process, but many people may have questions at once. If you have a question or comment, simply type a request such as "question" or "comment" in the in-game chat and your instructor will call on you and let you have the com when they are able.
How Spots Are Assigned:
The first priority will be given to Supporting Members above non-Supporting Members. After that, those members that are not actively participating in a
TG In-House squad or the Irregulars will be given preference above those that are currently enrolled in
TG In-House Squads. This is specifically for the Basic Infantry module because the In-House squad should be providing this level of training to their members.
A reserve list will be made up when all the playing spots are filled. Supporting members, once again, have priority. When a player with a spot cancels, they will be replaced by the first person on the reserve list.
How to Sign Upm
IMPORTANT!
Players who no-show without notice for a session will be precluded from participating in the following session for the game where they were absent. Don't let your team mates down! Only sign up if you can make it. Because class spaces are limited, please don't take a spot unless you're confident you can play.
To sign up, please simply reply with the following two items of information:
1) In house squad (unaffiliated if none)
2) Your in-game name.
Please reply to this message with the above information if you wish to sign up.
Players will be signed up on a first-come first-served basis.
Supporting Members get precendence in the order they sign up, then Non-Supporting Members afterwards. Your SM status at the time of signup determines which list you will be on. Once you post, you cannot become a SM later to work your way up the list.
You can pull out, but if you reconfirm, you will find yourself at the bottom of the roster.
You may not hand over your spot to another specific player. Your spot will be given to the next available player.
TGU CS:S is proud to introduce the addition of the TGU Close Quarters Combat Division to its curriculum. Current security training programs are minimal, inconsistent and ineffective.
We at TGU recognize that many of today’s tactical gamers have received inadequate training that has not properly prepared them for the job. We believe that a properly trained and prepared CQB soldier can reduce deaths and properly clear rooms
TGU CQB classes include: Principles of assault; Detailed planning; Surprise; Methods of entry; Speed; Violence of action
Class Roster:
- 32nd Strike Force-suid
- 32nd|TG-32nd|Clefspeare|PCS|
- E1st|TG-E1st| Superfast
- TG-E1st|TG-E1st| P0tSh0t