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Old 03-14-2009, 04:51 PM   #16 (permalink)

 
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Re: TGU BF2142 Conquest Basic Squad Leader Class

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Old 03-15-2009, 09:02 AM   #17 (permalink)
 
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Unhappy Re: TGU BF2142 Conquest Basic Squad Leader Class

I'm such a muppet - I thought this was tonight (sunday) not last night and so I missed it, only realised my mistake when I saw the list of who had passed this morning otherwise I'd have been sat around tonight wondering where everyone was.

any chance of a basic "How to read posts properly so you don't look like an idiot" classes?

sorry for my non-attendance
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Old 03-15-2009, 03:20 PM   #18 (permalink)
 
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Re: TGU BF2142 Conquest Basic Squad Leader Class

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Originally Posted by Zhoed View Post
I'm such a muppet - I thought this was tonight (sunday) not last night and so I missed it, only realised my mistake when I saw the list of who had passed this morning otherwise I'd have been sat around tonight wondering where everyone was.

any chance of a basic "How to read posts properly so you don't look like an idiot" classes?

sorry for my non-attendance
It wasn't you, I read it wrong at first as well. Zho posted it as Sunday in the BF2142 post title.
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Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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Old 03-15-2009, 03:26 PM   #19 (permalink)
 
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Re: TGU BF2142 Conquest Basic Squad Leader Class

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Originally Posted by Axis_Sniper View Post
It wasn't you, I read it wrong at first as well. Zho posted it as Sunday in the BF2142 post title.
I still feel like a muppet for not checking - ho-hum, lesson learned.
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Old 03-15-2009, 10:11 PM   #20 (permalink)
 
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Re: TGU BF2142 Conquest Basic Squad Leader Class

No...Don't think like that.
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FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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