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Discussion: General Forums / Tactical Gamer University - Project Reality - Advanced Infantry Squad Leader - Greetings, I will be giving an advanced SL course August 22 at 1800 CET /
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    TMan's Avatar

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    Post Project Reality - Advanced Infantry Squad Leader

    Greetings,

    I will be giving an advanced SL course August 22 at 1800 CET / 1200 EST.

    Please sign up here.

    I. Introduction and Organization

    ROLL CALL
    CLASS PHOTO

    a. Formation of squads

    i. Starting the game right
    ii. Limitations when BLUEFOR vs. INSURGENTS
    iii. Roll out - Trucks and transport

    b. Position assignments for column movement

    i. Assignments
    ii. “Pairs of 2” assignment

    c. Description of duties in the column by position

    d. Squad Leader Markers

    i. Move
    ii. Observe
    iii. Assault
    iv. Defend
    v. Destroy
    vi. Build

    e. Point Man

    i. Rope
    ii. Observation
    iii. Selection of route
    iv. Reporting

    - Direction
    - Distance
    - High/Low
    - Type
    - Moving direction


    II. Column Movement

    a. Spacing

    i. Wooded Terrain
    ii. Desert
    iii. City Street Staggered Column
    iv. Importance of staying in position

    III. Movement to Contact

    a. Fire Base distance and placement from observed enemy
    b. Duties of assigned pairs after confirmed observation
    c. Supporting moves by rear PAIR in forming line

    i. Left
    ii. Right
    iii. Center

    IV. Transition to Line Formation

    a. Taking a firing position
    b. Position for Medic
    c. Massing fire on the enemy – base of fire
    d. Automatic Rifle covering fire
    e. Advancing PAIR 1 to eliminate enemy position

    V. Ammo

    a. Using ammo bags in combat
    b. Strategy for keeping heavy weapons supplied
    c. Pairing the ammo bag with the heavy weapon

    VI. Crossing Open Space

    a. Road, river and open area crossings
    b. Smoke
    c. Covering positions

    VII Building firebases in .9

    a. Fire Base distance and placement from observed enemy
    b. Using the radio
    b. Crates and trucks in .9
    d. Fixed Asset Changes in .9

    • Added new Foxholes with better construction and protection against artillery and high explosives
    • Added new Anti-Tank Guided Missile (ATGM) emplacements, limited to 3 placed at once
    • Increased the maximum number of Forward Outposts available from 4 to 6
    • Changed Forward Outposts build rules, they can now be built 200m apart (decrease from 300m)
    • Changed Forward Outposts build rules, they now only require one supply crate to build (decrease from 2)
    • Changed all deployable assets (HMG, AA, TOW, Foxhole, Wire) build rules, they now require two supply crates to build and can now be placed up to 200m from the Forward Outpost (increase from 150m)
    • Changed deployable asset maximum amount of assets deployable per map for a team (3 TOWs, 12 AAs, 24 HMGs). For AAs and HMGs is more than they can actually place, but still a limitation just in case it gets too much for the server to handle
    • Changed maximum amount of static defenses on a map (foxholes and/or razorwire) to be 100 to avoid any issue with server crashing
    VII. Other - Communications

    a. Engaging the commander
    b. Calling for resources
    c. In-squad communication resources (TS, mumble, in-game comms)

    VIII. Calling Artillery from the commander

    a. Using the binos
    b. Calling the shot in

    IX. Other .9 changes

    • Decreased number of players needed to be close to disable RP to one (used to be two)
    • Changed Rally Points, they now expire after 60 seconds from being placed.
    • Changed Rally Points, they now cannot be placed with a single enemy close (100m radius)
    • Changed Rally Points, they are now limited to only one placement before needing to be "rearmed"
    • Changed Rally Points, they now get "rearmed" by the Squad Leader getting close (within 20 meters) to a Forward Outpost, Command Post or Supply Depot


    X. Mechanized Infantry

    a. Kit selection and squad layout
    b. Movement
    c. Listening and Observation Mode
    d. Deployment of Infantry
    e. APC mission - transport / support
    f. Supply
    g. Healing with Medic
    Last edited by TMan; 08-22-2010 at 12:01 PM.

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  3. #2


    Dredge's Avatar

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    Re: Project Reality - Advanced Infantry Squad Leader

    IHS: 18th
    Name: Dredge

    If I can get my PR crash issue sorted I will be there. If I can not, I might have to drop out. I will let you know T.


    KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

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    Katanama's Avatar

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    Re: Project Reality - Advanced Infantry Squad Leader

    No affiliation
    Katanama

    If nothing else just to get a different perspective on things
    If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks




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  7. #4

    CR8Z's Avatar

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    Re: Project Reality - Advanced Infantry Squad Leader

    Unaffiliated
    -bZ-CR8Z

    I am pretty familiar with everything, but I can always learn more!

    Looking forward to it!


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    Col.Sanders66's Avatar

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    Re: Project Reality - Advanced Infantry Squad Leader

    I'll be there
    IHS: 18th
    Name: Col.Sanders775

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    Re: Project Reality - Advanced Infantry Squad Leader

    IHS: 55th
    Name: Kwalc297

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    xxlebox's Avatar

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    Re: Project Reality - Advanced Infantry Squad Leader

    IHS: None
    Name: [TG] xxlebox

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    Re: Project Reality - Advanced Infantry Squad Leader

    I'll be there

    Unafilliated
    IHS: None
    Name: Warno000
    Look me up:
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    Twitter http://twitter.com/Warno000
    digg http://digg.com/users/Warno000

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    Re: Project Reality - Advanced Infantry Squad Leader

    IHS: 189th
    Name: DarkDancer

    Never to old to learn something - or relearn at least.

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  19. #10


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    Re: Project Reality - Advanced Infantry Squad Leader

    Is it possible to RSVP "maybe"?

    IHS: N/A
    Handle: charcoaldabs

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    Ytman's Avatar

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    Re: Project Reality - Advanced Infantry Squad Leader

    Awesome. Looks organized.

    IHS: None, debating
    Handle: Ytman
    "By taxing estates heavily at death the State marks its condemnation of the selfish millionaire's unworthy life. It is desirable that nations should go much further in this direction." -Andrew Carnegie

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  23. #12

    TMan's Avatar

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    Re: Project Reality - Advanced Infantry Squad Leader

    This is a "the way I SL course". Possible perspective for some, information for others - always a good time.

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    Re: Project Reality - Advanced Infantry Squad Leader

    In-game Name: [FSG]Oskar
    Clan: [FSG] Fire Support Group http://www.esf-clan.eu
    IHS: None

    Looking forward to this if I get in, always interested in getting a different perspective on squad leading and learning new things.
    In-game nick: [FSG]Oskar Xfire: wrestlersesf

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    Kwalc's Avatar

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    Re: Project Reality - Advanced Infantry Squad Leader

    Quote Originally Posted by Wrestlers_Konglisch View Post
    In-game Name: [FSG]Oskar
    Clan: [FSG] Fire Support Group http://www.esf-clan.eu
    IHS: None

    Looking forward to this if I get in, always interested in getting a different perspective on squad leading and learning new things.
    If you sign up, it means your in

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    Re: Project Reality - Advanced Infantry Squad Leader

    IHS: E1st
    Name: DrProctor

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