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| Team Fortress 2 - General Discussion General discussion for Team Fortress 2 |
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#16 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: Team Stacking - A TG server exclusive?
Personally, I don't see why anyone gets 'offended' by anything at all regarding this stuff as it all just boils down to having fun playing video games. Which, is not the SERIOUS BUSINESS some of you want to make it out to be.
TG isn't a clan, its just a place where people come to play games a certain way. Sometimes, TG gets it right, sometimes it doesn't (my opinion). The philosophy works REALLY well in tactical games like armed assault, ghost recon, etc but sometimes not so well in other games where you need to put more trust in the developer. It IS possible to play one game on a TG sponsored server, and decide to go elsewhere for a different game. That seems a lot easier than trying to FIGHT THE MAN and attempt forceful change everytime you disagree with the direction one particular admin team takes with one particular game. As an example, I exclusively played Battlefield games here, never even considered playing Armed Assault anywhere else (even admined the title for a time), but don't really want to play TF2 here. The reasons are mainly that, in this particular game, I want to A. Rocket Jump B. Hurt myself for medic uber C. Cuss D. Play with my internet friends without a 3rd party complaining and dealing with the ensuing e-drama. I'm not even sure if all of those things are against the rules, but even if ALL of them were I'm not mad at TG for having them. I don't really care. People can run servers how they want to in our free market gaming society. I'm sure I'll come back to a TG server for future titles and in the mean time peruse the forums and contribute my awesome posts. I'm happy - I've got a place to play with other people that mostly want to play the game like I do. TG's happy because they have their own TG server run to their standards. And now everyone else in the community is happy because I don't have to come to the forum constantly trying to post things that are inflammatory and in total disagreement with everything the admins say and do.
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#17 (permalink) |
![]() Join Date: Apr 2007
Location: Awesomeland
Age: 32
Posts: 2,469
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Re: Team Stacking - A TG server exclusive?
I've seen team stacking being a problem other places (example 2142 squadplay server) and different games earlier in my life. It's simple. People prefer to play with certain people. People enjoy eachothers company and experience. They want to win and have fun, resulting in preferences. Love comes from the same thing.
![]() There's two choices as i see it about team stacking: 1. Leave it to this community to sort it out. On BF2142 when the teams were uneven, the more experienced players took responsibility and changed sides. 2. You can use the admins to randomize teams. You can maybe script team limitations etc. I actually have faith in 1. As TF2 grows up people will take on this responsibility, just like they did on 2142, and earlier games i bet. And about the whole "being TG" debate you got going and my view. TG is a community of people that focus on games, teamplay, fun and playing mature in short. There are different rules to each games which we've found out for each game by trial and error and experience (and/or others ways). This will come to TF2 as well, we just need to play with it more and find and agree on in these forums how we will play TF2 the TG way. Everything will be debated and we'll find the best solution. Don't we always? Also, as players get more experienced they will learn the less experienced ones and set an TG example about how they believe it should be played and how they remember and perceived it taught to them. Sure, it might be different from some of the other TG'ers, but in the grand scheme we will all agree on it. That's why we will all have different opinions on what TG really is. Now lets all get together, play games and have fun and unwind on our servers. Now. ![]()
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TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way" xfire: superfastkill steam: Superfast "Proud to have been an Irregular!" ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#18 (permalink) | |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,475
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Re: Team Stacking - A TG server exclusive?
Quote:
Cussing is not going to be ok on any TG server because many people come to TG to get away from that kind of attitude. It's not about being too young to handle "bad words." It's about just not wanting to see it and deal with the attitude. I've never once seen someone's inability to drop F-bombs detrimental to their enjoyment of a TG title. A lot of good comments were brought up and when admin tools are available, I plan to look into changing the way auto-balanced is worked. The problem is right now, it's on/off. Even teams or uneven teams. And having auto-balance off would be far worse than having it on.
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#19 (permalink) | |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,028
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Re: Team Stacking - A TG server exclusive?
Quote:
Do you think it's ok to just walk up anywhere cuss in someones face and talk down to them? I'd certainly hope not. Why do we allow the same in multiplayer games. Now occasionally I've been in a game on TG where something absolutely ridiculous happened and someone cussed but was silently forgiven. He/She expressed the feelings of our team at the time and we all knew it was a lapse in forethought. It's ok. I have no problem with this supposed "Team Stacking" I've always had a fellow TG player even if we were on the losing side. There is an auto-balance system in place it will shuffle the players around if it gets too uneven between rounds. If you honestly can't stick through a losing round then sorry don't play video games in the first place. As for IHS, if you want play with each other, if you absolutely must it's not a problem to me. We don't have a system preventing you from doing so. If everything is way too unbalanced then the auto-balance will step in and move you around. IHS aren't going to be playing on the same side for long unless it's completely balanced. Also I've said it before and I'll say it again, if you're on the 7th pick one side, and if you're the 3rd pick another. If you have two IHS competing against one another it's as ideally balanced as it's gonna get. I'm not crying foul, let the record show that. I have no problem with the server right now, no one else should in my opinion. Also all this time we've been crying foul it's been in BETA! It's finally hitting the market today. Give Valve a week to make changes to their Auto-Balance system before you cry foul on TG. TG is a community to supplement games. To create the perfect, ideal environment for everyone, not just the individual. P.S. I don't think we give pubbies enough credit. There are pubbies that are certainly better than than us, I know I'm one that falls on the short chain. Why do we say a side without TG isn't fair. They usually give us a run for our money.
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#20 (permalink) | ||
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,475
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Re: Team Stacking - A TG server exclusive?
Quote:
Quote:
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#21 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,807
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Re: Team Stacking - A TG server exclusive?
Quote:
Bottom line is that team balance has been an issue and needed to be discussed. And it appears that the discussion has solved the problem on the server, but hurt people's feelings in the process.
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#22 (permalink) | |||
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Join Date: Sep 2007
Posts: 12
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Re: Team Stacking - A TG server exclusive?
I use IHS to model my idea as it seemed a way of narrowing down the people you prefer to play with. It wasn't meant to imply that IHS are the end all and be all of teaming up. I'm not here to discuss the merits and flaws of IHS in this thread.
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The cause of thread hijack. Please take the IHS reform issues else where. While semi-relevant, it really deserves a thread of its own. My idea can be IHS independent. Quote:
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I'm sorry this is such a touchy issue and people's feelings have been hurt. Hell even I have some thought as to why this is, but I refuse to comment on it here because I really don't want this thread to be the place to quip about it. I really think this could be a great idea, but no one has really commented on it because they're talking about something else entirely. Seriously, please don't overshadow my idea by hijacking my thread with IHS issues. |
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#23 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,589
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Re: Team Stacking - A TG server exclusive?
Don't be offended that this has happened. The IHS issues are at the core of what TG imagines itself to be at the moment. Your idea is startling and fresh, and I have no doubt that people will discuss it seriously. The problem is you've placed your shiny new idea down near a landmine. It's unreasonable to expect people to discuss this rationally right away, and don't feel like your idea is being attacked, because if nothing else you've provided new mental tools for thinking about the situation. Keep contributing, and try and understand where all the emotion is coming from.
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#24 (permalink) |
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Join Date: Sep 2007
Posts: 12
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Re: Team Stacking - A TG server exclusive?
I do understand (to the extent a new member can) where the emotion is coming from. I apologize for being harsh and defensive. I have had bad experience with problems like this, outside of TG.
I just don't want people to associate the negativity of the IHS issues with my idea because of the proximity. That and I was excited to see 16 posts in the morning after waiting all night for a reply. I was upset to read them all and not only not see excitement and support for my idea, but to see it practically ignored. No matter, what's done is done. I've done /my/ bit of venting and I'm back to anticipating peoples eventual excitement and support for my idea. I like making people happy. ^_^ |
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#25 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,396
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Re: Team Stacking - A TG server exclusive?
I'll weigh in and say that on some days I enjoy playing against my fellow IHS members as much or more than I do playing along side of them. It makes the game that much more exciting and TeamSpeak that much more interesting (and colorful).
Just something to keep in mind. |
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#26 (permalink) |
![]() ![]() Join Date: Jan 2006
Location: Oak Creek, WI
Age: 24
Posts: 1,567
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Re: Team Stacking - A TG server exclusive?
Correct, you are. And I would hope that we are old enough and mature enough to move on in a forward-thinking way without feeling self pity for ourselves.
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#27 (permalink) | |
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Join Date: Sep 2007
Posts: 12
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Re: Team Stacking - A TG server exclusive?
Quote:
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#28 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,807
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Re: Team Stacking - A TG server exclusive?
Quote:
I think your idea is great, and I think it would help ensure that the teams are closer to being balanced so that folks DO get to play on the same team as their buddies! The only problem that I see is the script. I know nothing about that stuff, so I have no idea if it's feasible or not. It would be really cool if the script could recognize any tags (so visiting clans could also benefit), but I bet it would be a lot easier if there were simply a list of tags that the script looked for... I also like the idea of reversing the logic on occasion. If the 7th and the 3rd are on the server a lot, there might be players that NEVER get to play on each others' team unless the script logic is reversed. I would not support anything that forces certain people to not be able to play on the same team all the time.
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![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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#29 (permalink) | |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,028
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Re: Team Stacking - A TG server exclusive?
Quote:
How about a time limit to just throw you on to a team auto-picked. The only foreseeable problem is that newbies will want to watch the movies and the fact that they can't would seriously be damaging. It allows those that want to play with their IHS or with their friends to do so but without the expense of those staying in Spectator mode or supposed Team Stacking. Worst comes to worst you can always join them next map cycle. Cing said this already but to reiterate, if we force IHSs to play together than they won't be able to play with other squads.
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#30 (permalink) |
![]() Join Date: Nov 2005
Location: Corvallis, OR
Age: 36
Posts: 1,035
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Re: Team Stacking - A TG server exclusive?
Some tips for getting really good ideas within a small discussion group: based on 140 cumulative years (my grandfather, my father and I) of creative problem-solving. Grandfather started a business that is now a worldwide company (Synectics, Inc); Dad went private and used to get about $1000 per day working with Fortune 500s. I help people for free!
![]() The best creative collaboration begins when ideas are not evaluated within the idea-generating phase, but rather ideas are used as "springboards" to make leaps to new ideas built off some aspect of the original. It is important during this phase to use language that facilitates creativity and connection-making. Using the words "I wish" "What if" and "How to" to phrase a comment or idea facilitates idea generation. Such phrases as, "That wouldn't work because", "We can't because", "That's impossible" and "That's not realistic" impedes creativity. There is no exit from those statements; they don't allow creativity to do it's thing. This is why many "brainstorming" sessions end up rehashing the same problem with the same solutions and the same reasons it cannot be solved using those solutions. First of all, think of problems as concerns. If there is a concern or challenge within an idea, use the phrase "How to" to frame your concern: "How can we achieve the same effect within the confines of our current programming language?" VS. "We can't do that, the programming code doesn't have a term for that action." Pay attention to the implicit, rather than explicit, idea--the "idea behind the idea". e.g. "I wish all my CDs fit on one disk" = I want to listen to any of my CDs wherever I want, without carrying a whole bunch of junk. It's very hard to suspend judgment of an idea's merits, but the evaluation phase should come later, once a good "crop" of ideas with varied approaches and concepts is produced. In a RL consult, this phase would be guided by the client (Apo + Admin team) and the "hired" facilitator. I'm going to copy this post to the General Forum for future reference; I'm willing to answer questions and expand on the Synectics creative problem-solving methodology there. Hope this helps.
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Living proof that "Teamplay ensmartens the idiotest of us!" "Let us be neither hasty nor tardy, and let us always be ready to make a new start. If you fall, rise up. If you fall again, rise up again." St. Peter of Damascus, ~1196 AD |
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