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Old 10-18-2007, 05:44 AM   #16 (permalink)

 
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Re: Alright some explain this

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Old 10-18-2007, 10:29 AM   #17 (permalink)
 
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Re: Alright some explain this

I know that as a medic you can switch to the needle gun and save his uber after it has started. Maybe when the medic starts ubering someone and stops it does not wear off for a second or two. So if the medic was to stop and start every second the uber recipient would stay ubered and it would extend the uber time from 15 seconds to 30 seconds. This is just a theory.
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Old 10-18-2007, 10:40 AM   #18 (permalink)
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Re: Alright some explain this

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I know that as a medic you can switch to the needle gun and save his uber after it has started. Maybe when the medic starts ubering someone and stops it does not wear off for a second or two. So if the medic was to stop and start every second the uber recipient would stay ubered and it would extend the uber time from 15 seconds to 30 seconds. This is just a theory.
This is true and most likely what happened, only problem is the Uber effect leaves the Medic instantly but takes about two seconds to fade on the target. So you should be able to kill the medic if this happens.
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Old 10-19-2007, 01:41 PM   #19 (permalink)
 
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Re: Alright some explain this

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no santa they werent flashing between uber and reg - straight uber 100%
So then the only explanation is a client timeout, and there is no exploiting to get more time on your uber, you can just switch of medic gun and it wont go. Script or not, floating point errors won't double your time on the gun by switching not to mention when you go to the chain gun you can't heal anyone.

I think the case is closed...
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Old 10-19-2007, 10:38 PM   #20 (permalink)
 
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Re: Alright some explain this

I did some pretty extensive trolling through the steampowered.com forums, and couldn't find any mention of this "exploit" however there is an official bug listed of Uber not properly dropping when the Medic times out.

So its a pretty safe bet that was it.
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Old 10-21-2007, 07:40 PM   #21 (permalink)
 
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Re: Alright some explain this

Aim bots for TF2?! LAWL, that's like basically the difference in shooting in the general direction of the broad side of a barn and not.

Aim all you want you're still bound to miss more than you'll hit unless your at point blank range.
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Old 10-21-2007, 09:47 PM   #22 (permalink)
 
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Re: Alright some explain this

well that the difference of having an aimbot or not. those hacks can change all kinds of dynamic concerning the spread, accuracy. Its crazy, if aimbots were not effective there would be reason to vac or pb. Just wish vac and pb were more effective. Hopefully things get better with future anti-cheat programs.
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Old 10-21-2007, 11:24 PM   #23 (permalink)
 
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Re: Alright some explain this

I think VAC is a million times more competent than Punkbuster. I don't have any problems with VAC, it's non invasive, much unlike Punkbuster.
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Old 10-22-2007, 12:07 AM   #24 (permalink)
 
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Re: Alright some explain this

I will not argue with about the how they differ in being invasive, but from what I have read PB locks down hacks quicker than VAC.
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Old 10-22-2007, 01:07 PM   #25 (permalink)
 
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Re: Alright some explain this

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Aim bots for TF2?! LAWL, that's like basically the difference in shooting in the general direction of the broad side of a barn and not.

Aim all you want you're still bound to miss more than you'll hit unless your at point blank range.
It matters on the Sniper, thats about it. Of course, thats also very bad. So yeah, hack is bad. BAD!
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Old 10-22-2007, 04:08 PM   #26 (permalink)
 
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Re: Alright some explain this

Well of course. Hacking = Bad, that's a more basic rule than gravity leads to everything falling down to the earth.
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