Welcome to Tactical Gamer

+ Reply to Thread
Results 1 to 11 of 11
Discussion: Team Fortress 2 / Team Fortress 2 - General Discussion - TF2 Manual - Is there a manual out there for the game. Did i miss it upon installation.
  1. #1

    Colfax's Avatar

    Join Date
    Mar 2007
    Location
    Granite City, IL
    Age
    28
    Posts
    22

    Question TF2 Manual

    Is there a manual out there for the game. Did i miss it upon installation. It took 5 hours to dl'ed and i wanted to play because it was late but i dont remember seeing the manual. If not a few questions.

    whats the uber charge? How do you do it?
    THe spy sapper...how does it work. I think i did it once but wasn't sure. Do you just have to stand there and hold the button?
    For the spy when you are diguised does it show that classes gun or the weapon you have out.

  2.  
  3. #2

    Nemesis's Avatar

    Join Date
    Jun 2005
    Location
    Connecticut
    Age
    43
    Posts
    384

    Re: TF2 Manual

    You know, I really have never looked for the manual so I don't know if there is one supplied. However, TF2 is very easy to pick up if you've ever played an online FPS style game. The basics are pretty much the same however each class does have it's specific "money" abitity that does need some practice to use well.

    1.) Uber Charge is done by the Medic. You build it up by healing members of your team and not dying.

    Once the charge is full, you can grant yourself and the player you're healing a 15 second Invulnerable period. You deploy it by hitting the right mouse button once you are fully charged. It's useful for breaking up the enemy teams push, killing sentries, doing a Control Point rush, etc.

    Just have to be careful when and on who that you use it. Most time's I'll wait till the person I'm with (usually a heavy, soldier or pyro) to call for it, but sometimes you have to use it when you feel it's needed.

    If you die before you get fully charged, you have to start the process over again. Also, the more damage a person takes while being healed, the faster your Uber will build up.

    2.) Spy Sapper is a deployable item killer. You do not have to hold down the mouse button once it's placed and it will destroy any Engineer deployable it's on unless the Engineer stops it by "healing" the item in question.

    3.) When a spy is disguised, he looks exactly like the class he's disguised as, weapons and all. However, you have to keep in mind that you also take the name of a random enemy player as well. So if you ever see someone run by you with your name, KILL HIM!!!!

    He's an enemy spy.

    Hope that helps, fire off some more or just check the forums to find what you need. Waffle and others have written some great class guides that will answer a lot of class specific questions.

    Nem
    It's all in the Reflexes.

  4.  
  5. #3

    Zoopy's Avatar

    Join Date
    Nov 2006
    Posts
    1,869

    Re: TF2 Manual

    Spies hold the class' default gun (gun slot 1) when disguised.

  6.  

     
  7. #4

    Colfax's Avatar

    Join Date
    Mar 2007
    Location
    Granite City, IL
    Age
    28
    Posts
    22

    Re: TF2 Manual

    Thx for the help.

    On the sappper when the white wire frame that looks like a sapper is on the sentry does that mean it is working. I may just need to test this more.

  8.  
  9. #5

    Zoopy's Avatar

    Join Date
    Nov 2006
    Posts
    1,869

    Re: TF2 Manual

    Quote Originally Posted by Colfax View Post
    Thx for the help.

    On the sappper when the white wire frame that looks like a sapper is on the sentry does that mean it is working. I may just need to test this more.

    White wire frame shows which engineer structure the sapper will go on when you click your fire button. So when you see it you are in range of putting a sapper on. Also you don't lose your disguise while sapping (if you didn't notice already). You have an unlimited amount of sappers, so you can constantly throw them on structures even after the engineer has wrenched them off.

  10.  
  11. #6

    McQueen17's Avatar

    Join Date
    Oct 2007
    Location
    Germany
    Age
    29
    Posts
    10

    Re: TF2 Manual

    Quote Originally Posted by Nemesis View Post
    However, you have to keep in mind that you also take the name of a random enemy player as well. So if you ever see someone run by you with your name, KILL HIM!!!!
    First time I saw this, I thought, it was a bug.

    The knife hurt, though, so now I'm a bit more sceptic about others being me.

  12.  

     
  13. #7

    RedForman's Avatar

    Join Date
    Dec 2006
    Location
    MA
    Age
    31
    Posts
    664

    Re: TF2 Manual

    Well they do say the doppleganger is the omen of death...TF2 proves it to be true...
    "I've been working since I was sixteen. I fought in two wars. Hell, I've killed people. I'm not saying that I didn't enjoy it..."
    -- Red Forman

  14.  
  15. #8

    Sirusblk's Avatar

    Join Date
    Jul 2006
    Location
    Placentia, California, United States
    Age
    22
    Posts
    2,248

    Re: TF2 Manual

    Quote Originally Posted by Zoopy_T View Post
    Spies hold the class' default gun (gun slot 1) when disguised.
    It's important to note that unlike normal classes, there will be no fire animations or reload animations or even taunts. Also if they press the v key their comm will not show up. Use any of these to check for spys.

    When someone says "Comm check" press the v key even if you don't have a mic. Its a bit easier than requiring a pyro every time.

  16.  
  17. #9

    Lucky Shot's Avatar

    Join Date
    Aug 2005
    Posts
    4,636

    Re: TF2 Manual

    Stroll through the Developers commentary as it runs through a lot of the basics.

    Lucky Shot

  18.  

     
  19. #10

    Sirusblk's Avatar

    Join Date
    Jul 2006
    Location
    Placentia, California, United States
    Age
    22
    Posts
    2,248

    Re: TF2 Manual

    Quote Originally Posted by Lucky Shot View Post
    Stroll through the Developers commentary as it runs through a lot of the basics.

    Lucky Shot
    Have they added any more than just the three? :/

  20.  
  21. #11

    Lucky Shot's Avatar

    Join Date
    Aug 2005
    Posts
    4,636

    Re: TF2 Manual

    Don't know, but it gives you a good understanding of map design, goals and how kits were designed to be used.

    Lucky Shot

  22.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top