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Old 10-31-2007, 10:46 PM   #1 (permalink)
 
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TF2 Update 10/31/07

Once again, restart your clients.

Quote:
Fixed problems with 3d sound in surround mode for some Audigy X-Fi users

Medigun no longer continues to heal enemy Spies who have lost their disguise

Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended

Tweaked shadow filtering to make shadows look more smooth

Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist

Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day

Fixed small memory leak in HTML controller

Made HTML output more compatible with new XHTML document styles

Fixed physics crash involving bad ragdoll friction values

Fixed detail sprite fading

Added anti-bunny hopping code
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Old 11-01-2007, 01:25 AM   #2 (permalink)
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Re: TF2 Update 10/31/07

They still shoot blazing fast to me....
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Old 11-01-2007, 03:56 AM   #3 (permalink)
 
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Re: TF2 Update 10/31/07

Well I noticed if you quickly tap q twice just like in counter strike it's a bit faster than normal. This was a couple of updates ago so I'm not sure if it still works.
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Old 11-01-2007, 05:22 PM   #4 (permalink)
 
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Re: TF2 Update 10/31/07

"Medigun no longer continues to heal enemy Spies who have lost their disguise"

Boo. It was hilarious to see a medic sit there healing a spy who'd stabbed two of the medic's teammates already.
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Old 11-02-2007, 07:13 PM   #5 (permalink)
 
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Re: TF2 Update 10/31/07

Quote:
Added anti-bunny hopping code
very interesting, I'll have to boot TF2 up now and see what this means in practice
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