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10-31-2007, 10:46 PM #1
TF2 Update 10/31/07
Once again, restart your clients.
Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
Medigun no longer continues to heal enemy Spies who have lost their disguise
Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
Tweaked shadow filtering to make shadows look more smooth
Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
Fixed small memory leak in HTML controller
Made HTML output more compatible with new XHTML document styles
Fixed physics crash involving bad ragdoll friction values
Fixed detail sprite fading
Added anti-bunny hopping code
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11-01-2007, 01:25 AM #2
- Join Date
- Jan 2006
- Posts
- 1,233
Re: TF2 Update 10/31/07
They still shoot blazing fast to me....
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11-01-2007, 03:56 AM #3
Re: TF2 Update 10/31/07
Well I noticed if you quickly tap q twice just like in counter strike it's a bit faster than normal. This was a couple of updates ago so I'm not sure if it still works.


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11-01-2007, 05:22 PM #4
Re: TF2 Update 10/31/07
"Medigun no longer continues to heal enemy Spies who have lost their disguise"
Boo. It was hilarious to see a medic sit there healing a spy who'd stabbed two of the medic's teammates already.


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11-02-2007, 07:13 PM #5
Re: TF2 Update 10/31/07
very interesting, I'll have to boot TF2 up now and see what this means in practiceAdded anti-bunny hopping code
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