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Discussion: Team Fortress 2 / Team Fortress 2 - General Discussion - TF2 Update 11/21/07 - How often do you see a game updated so often, so well like this? Restart
  1. #1

    Micster's Avatar

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    TF2 Update 11/21/07

    How often do you see a game updated so often, so well like this?

    Restart your Clients.

    Team Fortress 2


    Changed some networking code to help alleviate the lagouts some clients are experiencing

    Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description

    Added DoAskConnect command to serverplugin sample

    Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length

    Server log entries for Round_Win and level changes will now detail the team scores and player counts

    Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value

    Removed some legacy math convars for turning off SSE/MMX

    Fixed terrain collision bug that allowed players to get under the terrain in some maps

    Fixed jump/taunt exploit

    Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup

    Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious

    Fixed an error when updating name of 32nd player on server

    Fixed extra ascii 0x01 character at the beginning of " connected" console spew

    Fixed a bug that could cause a slight delay on engine startup

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  3. #2

    TheFeniX's Avatar

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    Re: TF2 Update 11/21/07

    Servers are updated and back online. Thanks.

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  5. #3

    icky's Avatar

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    Re: TF2 Update 11/21/07

    Fixed an error when updating name of 32nd player on server
    Hmmm... Did I miss something? Are they allowing 32-player servers now? Or are they just fixing bugs in hacked versions of their code...
    Peace through fear... since 1947!

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  7. #4

    Micster's Avatar

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    Re: TF2 Update 11/21/07

    Yet another update, but seeing as how this one is small, it most probably doesn't deserve its own topic.

    11/22/07

    Client Restart Reccomended.

    Source Engine


    Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2

    Fixed a regression with walking on terrain in Half-Life 2: Episode Two


    SourceTV


    Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones

    Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements

    ALT will switch to Auto-Director mode in SourceTV

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  9. #5

    icky's Avatar

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    Re: TF2 Update 11/21/07

    This was a troubling update. I was playing away with the non-updated version on a server which was already updated, but I was having all kinds of crazy problems. The same was happening to other people.
    Peace through fear... since 1947!

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