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Discussion: Team Fortress 2 / Team Fortress 2 - General Discussion - TF2 Update 1/1/08 - Why not start of the new year with some bug and exploit fixes? Restart your
  1. #1

    Micster's Avatar

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    Oct 2007
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    Canberra, Australia
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    TF2 Update 1/1/08

    Why not start of the new year with some bug and exploit fixes?

    Restart your client.

    Team Fortress 2

    * Fixed "CUtlLinkedList overflow!" crash
    * Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
    * Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
    * Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
    * Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
    * Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
    * Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

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  3. #2

    MagnaCentipede's Avatar

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    May 2007
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    Re: TF2 Update 1/1/08

    Note to self: Stop whining about how they MUST be able to see me when they shoot me.

    Where's the "Spy doesn't get stuck to people all the time" and "Sappers usefully disable sentry guns" and "Backstabs register" update?

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  5. #3

    Sirusblk's Avatar

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    Re: TF2 Update 1/1/08

    Quote Originally Posted by MagnaCentipede View Post
    Note to self: Stop whining about how they MUST be able to see me when they shoot me.

    Where's the "Spy doesn't get stuck to people all the time" and "Sappers usefully disable sentry guns" and "Backstabs register" update?
    Along with the Backstabs registering from the front... on Valve's to do list... in the trash :P

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