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Discussion: Team Fortress 2 / Team Fortress 2 - General Discussion - TF2 Update 1/14/08 - Go ahead and restart your Steam Client. Team Fortress 2 Added new option for medigun
  1. #1

    Micster's Avatar

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    TF2 Update 1/14/08

    Go ahead and restart your Steam Client.

    Team Fortress 2


    Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button

    Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot


    Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel

    Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1

    Reduced Granary spawn advantage for capping the middle point

    Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)

    Fixed obscure crash related to resolution changing

    Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters

    SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
    I absolutely love the first two.

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  3. #2

    MagnaCentipede's Avatar

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    Re: TF2 Update 1/24/08

    January 24th? What if I don't want to wait ten days?

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  5. #3

    TheFeniX's Avatar

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    Re: TF2 Update 1/14/08

    Title Modified.

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  7. #4

    TheFeniX's Avatar

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    Re: TF2 Update 1/14/08

    The server just thinned out, so I took this opportunity to go ahead and update it for you graveyard shift players.

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  9. #5

    Micster's Avatar

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    Re: TF2 Update 1/14/08

    Did I really post 24? Odd, rather sorry about that. :P

    So, has anybody tried the new options yet?

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  11. #6
    Avs
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    Re: TF2 Update 1/14/08

    The medigun option doesnt seem to affect much since it still takes some aim to actually select the right targets to heal. It does help if your hand gets tired healing those 10000+ sessions.

    Sniper option is a big winner though. Since a non charged headshot is usually enough to main/kill people, it helps a lot for quick sniper shots. Also this helps decrease time between charge overall (though the change is minimal for most people who play sniper on the side).

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  13. #7

    TheFeniX's Avatar

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    Re: TF2 Update 1/14/08

    There was another update today (1.0.1.6). Don't know what it does, but the server is updated.

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  15. #8

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    Re: TF2 Update 1/14/08

    Quote Originally Posted by TheFeniX View Post
    There was another update today (1.0.1.6). Don't know what it does, but the server is updated.
    Boy, I'm glad I don't have to go to some website to download a patch every time they update TF2. They keep releasing tons of them. I guess that's a good thing though.

    Steam - computer games for lazy people
    AKA ContingencyPlan



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  17. #9

    TheFeniX's Avatar

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    Re: TF2 Update 1/14/08

    Granted, they didn't come out as often, but trying to update HL1 back during the WON days was such a pain. Just finding a download site was pain enough, much less dealing with slow DL times.

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