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| Team Fortress 2 - General Discussion General discussion for Team Fortress 2 |
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#1 (permalink) | |
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Join Date: Oct 2007
Location: Canberra, Australia
Posts: 34
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TF2 Update 2/19/08
Restart your Steam Client, this is a good one.
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#2 (permalink) | ||
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,440
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Re: TF2 Update 2/19/08
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#3 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,839
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Re: TF2 Update 2/19/08
Ammo change = BOOO. When I've got my pants down in the middle of turbine with 5/1 ammo, I need more than 12 bullets to get home.
So, they're taking facestabs away before fixing backstabs? I may as well just attack with a foam We're #1 finger.
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#4 (permalink) |
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Join Date: Dec 2007
Posts: 174
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Re: TF2 Update 2/19/08
Thank god facestabs are not killer anymore. I mean, it should bloody your face, but deplete 300hp? I guess if the blade enters the right place.
As for ammo, its not like I had an easy time keeping that minigun loaded with whats left behind by my victims as it was. Its going to make it much harder to keep pushing forward as a heavy without running dry. I guess it is all for balance sake in the end of the day. one change helps a class and another might hurt it. |
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#5 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,839
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Re: TF2 Update 2/19/08
They 90% fixed stabs, so I'm less ranty than usual. However, facestab is still savage against scout, and I did have a couple stabs slip on me. Compared to a couple betwen each death, that's an improvement.
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#6 (permalink) | |
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Join Date: Nov 2006
Posts: 933
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Re: TF2 Update 2/19/08
Best - Nerf - EVER!!
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#7 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,741
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Re: TF2 Update 2/19/08
braided did you read what magna wrote? he still gets facestabs. never trust the boys at valve to REALLY fix what they said they fixed, e.g.:
-Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!) Hmm...shouldnt it have been "real" the first time?
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#8 (permalink) |
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Join Date: Oct 2007
Location: Miami, FL
Posts: 143
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Re: TF2 Update 2/19/08
Awesome- exploit fixin' and ammo pickups. I'm glad they changed the ammo from dropped weapons- they're still precious, but not so much so.
This engie likes the metal :P
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#10 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,839
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Re: TF2 Update 2/19/08
Braided, Ferris:
Stabs are probably as fixed as they are going to get. Scouts can still be taken from the front, but that's because of their motion speed, how latency correction works, and Source in general. I think/know the facestab cases I saw last night could be resolved, but doing so would likely introduce more complexity to the system and thus, more opportunities for problems. ZOMG SCOUT FACESTAB FIX: Stop pushing your face into his knife and stay about three metres away from the spy. He can't chase you, he can't stab you, and the (improved as of 14/15th?) scattergun kills him in two shots while he can fire bullets right at you all day and they'll all veer tward the edges of the screen. Since when do you play Engineer? Back on the 24/7 2Forts? You must be falling back after that "I've perfected pyro!"-followed-by-massive-gettingkilleds event from a week ago. ![]()
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#12 (permalink) |
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Join Date: Oct 2007
Location: Miami, FL
Posts: 143
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Re: TF2 Update 2/19/08
Heh, I still play Engie most of the time. I've not perfected pyro yet- as evidenced by that last event you mention- but I'm definitely working on it. The only server that I can really gain any experience as pyro on anymore is the BBA server, or the TG server when full of regulars- everything else is too easy.
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#13 (permalink) |
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Join Date: Jan 2008
Posts: 470
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Re: TF2 Update 2/19/08
I was going to post about this in AAR in a new thread titled "Ragnarok", but you guys beat me too it. But seriously, it messes up the chemistry of the group if Magna is happy, which makes me the one most angry, and that's only about the stupid Medic acheivement pack that they haven't released yet!
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#14 (permalink) | |
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Join Date: Nov 2006
Posts: 933
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Re: TF2 Update 2/19/08
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