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04-19-2008, 04:13 AM #1
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04-19-2008, 04:19 AM #2
Re: Fenfen learns something about Lag Compensation.
nice one Magna.
May God have mercy on my enemies because I won't.
Ingame name is [Zion] DanielLion |TG|!!
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04-19-2008, 04:21 AM #3
Re: Fenfen learns something about Lag Compensation.
I expect programmers to develop netcode that doesn't run like it was made in 1998, so sue me. CoD4 has this same issue.
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04-19-2008, 11:12 AM #4
Re: Fenfen learns something about Lag Compensation.
Classic stuff right there... fenfen would not stop crying about the Spy last night.
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04-20-2008, 11:08 PM #5
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04-20-2008, 11:35 PM #6
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04-21-2008, 12:27 AM #7
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04-21-2008, 11:15 PM #8
Re: Fenfen learns something about Lag Compensation.
Yeah, the hitboxes do remind me of NS back in the 3.0 beta days. Fades killing you from miles away, skulks getting shot after leaving the room 10 seconds earlier, invinicible onos because the hitbox was no bigger than a skulk. Oh wait, most of you never played NS.
|TG-6th|Ferris Bueller
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04-22-2008, 03:36 AM #9
Re: Fenfen learns something about Lag Compensation.
Of course I've played NS. The hitboxes in aNimal croSsing are totally lame.
Give a man a fish, and he'll eat for a day.
Give a fish a man, and he'll eat for weeks!
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04-22-2008, 07:52 AM #10
Re: Fenfen learns something about Lag Compensation.
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04-22-2008, 07:08 PM #11
Re: Fenfen learns something about Lag Compensation.
I actually thought the graphics for NS were spectacular considering it was all done in the HL1 engine. They're currently working on a source version, but it could be a long way off.
|TG-6th|Ferris Bueller
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04-22-2008, 07:11 PM #12
Re: Fenfen learns something about Lag Compensation.
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