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Discussion: Team Fortress 2 / Team Fortress 2 - General Discussion - TF2 Update Jul 1 2008 - Team Fortress 2 * Fixed backburner's flame critical hits not being recalculated after collision. This
  1. #1

    MagnaCentipede's Avatar

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    TF2 Update Jul 1 2008

    Team Fortress 2

    * Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
    * Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
    * Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
    * Fixed spy getting stuck in players after removing his disguise
    * Fixed spy stabbing and being able to go invisible instantly
    * Fixed spy disguised as enemy medic being able to spam voice commands
    * Fixed buffed health not decaying properly after being healed by a dispenser
    * Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
    * Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
    * Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

    Pyro gets finetuned. Demo gets fixed. Spy gets one fix, one nerf, and one lol-kill.

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  3. #2

    Ferris Bueller's Avatar

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    Re: TF2 Update Jul 1 2008

    Maybe now some of the interwebs will stop crying about the pyro now. I doubt it, but a man can dream.

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  5. #3


    Skud's Avatar

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    Re: TF2 Update Jul 1 2008

    Alright:

    Who complained about the spy-medic thing?

    Why complain about that again?

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  7. #4

    RandomGuy's Avatar

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    Re: TF2 Update Jul 1 2008

    Quote Originally Posted by MagnaCentipede View Post
    * Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
    This has been bugging me since counterstrike beta!

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