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Old 08-11-2008, 01:27 AM   #46 (permalink)
 
Yoshi MCF's Avatar
 
Join Date: Apr 2005
Location: Providence, RI
Age: 21
Posts: 188
Re: Open Letter: A Disturbing Trend in Team Fortress 2 Game-play.

Quote:
Originally Posted by MagnaCentipede View Post
"The Blutsauger is designed to give the medic more of a chance to run away with a little ubercharge built up after the meat shield in front of him is shot to pieces."

Does this ever happen? I can't think of a single time when a heal target fell, and the medic immediately threw needles back. They just run for a new heal target. I can think of times where I've stabbed a medic, then fired my six into him, leading to me dying as I'm running away and trying to reload because he yelled OKTOBARFÆST! and held the button down while chasing me.
If there are no other healing targets around, most medics will either start shooting needles or suicide trying to ubersaw. If you're anywhere close to the front lines, you've just baited that medic into a deathtrap, alone. Killing the medic and his chance of ubering (imo) is worth much more than you still being alive. I'd count that as a victory. Like you said, even a noob medic is worth a player and a half.

"You're consistently top of the scoreboard, and not by a narrow margin."
Maybe in the old days. Usualy I'm ±10, and usually it's 0~-10 behind a heavy. Disregarding last night, it's been weeks since I got a +20 first-place or even an ultra kill, which was an every-round thing when knife worked.

Quote:
Originally Posted by MagnaCentipede View Post
"They disable stuff."
They don't. If the engineer is playing wrench-monkey, by the time I see the sapper stick, he's already delivered a whack to it. By the time I see it break, he's already killed me with a crit. And after that, you hear me say on voice that I've sapped it and then you die instantly to an angry Level 3.
Here's something interesting I saw today - someone had a bind that said something to the effect of "I'm sapping a sentry!" in addition to using voice chat. Anyway, the sapper can be off by the time a nearby pyro is at the sentry or a demo has the time to lay a sticky or two. As long as they can do this much, they have a shot of taking it out. I still think that if you can convince your team to rush, or if they can see you sap something, you should do it.


Quote:
Originally Posted by MagnaCentipede View Post
"I'm sure you have no problem sapping a sentry and then stabbing the engineer behind it."
I'd guess I have about a 40% success rate. Click here to see why.
Weird. Not only have I never seen that before, I don't think I've ever heard anyone complain about it. Does it happen often?

Quote:
Originally Posted by MagnaCentipede View Post
"And well it should be that you die to these classes when you're not stealthily stabbing them in the back."
And if I could stab them in the back then I would but that doesn't exactly work when you must wait three or four seconds to move your arm after decloaking,
Valve wants you to actually fool the other team with a disguise for a little bit before you can rake in the kills. Don't you think it would be unfair if you could stab right from being invisible? You probably think 3 seconds is too long. I think 1-2 seconds would be too short.

Quote:
Originally Posted by MagnaCentipede View Post
when disguise is useless because everyone is attacking their teammates,
Seems like the other team actually started to learn from getting stabbed. Switch off spy for a life or two and then switch back. Most of the time, they won't be quite as paranoid after the switch.

Quote:
Originally Posted by MagnaCentipede View Post
and when a stab doesn't actually kill people sometimes.
Everyone misses. Blame lag, your opponent's refusal to stand still, and the engine, like the rest of us. :P
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