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Old 07-29-2008, 09:06 PM   #1 (permalink)
 
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TF2 Update for July 29th

Fixed team switches on Attack/Defense maps spamming the console Whoo hoo. The ragdolls are fixed a few lines down.
Fixed the Kritzkrieg not working on servers with crits turned off Interesting move. I like the idea of no RANDOM crits, but some will surely rage about this and then they will get a mod.
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running Interesting issue. Might be something that only affects systems with poor hard drives.
Fixed a shutdown crash in the material system Could this be the fix for mat_queue_mode 2?
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels I remember seconding that suggestion. Good ears, Valve.
Players killing themselves will now give a kill credit to the last enemy who damaged them My seppuku, no!
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts I'm curious how this was implemented.
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane Never noticed them...
Removed health bonus from the Backburner Epic.
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Old 07-29-2008, 09:40 PM   #2 (permalink)
 
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Re: TF2 Update for July 29th

It was like a community update or something like that. And no-crits players tended to whine about the KK not working. They don't seem to like randomness. And can Snipers still shoot through the gates?
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Old 07-29-2008, 09:42 PM   #3 (permalink)
 
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Re: TF2 Update for July 29th

They removed the health bonus from the Backburner!?!?

Nice, I guess they read your letter, Magna. A lot of the mouse1+w people will be pouting over this.
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Old 07-29-2008, 09:50 PM   #4 (permalink)
 
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Re: TF2 Update for July 29th

Feh, they always nerf things the day before I get access to them. I guess my e-peen will never know the glory of the 150% Pyro.
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Old 07-29-2008, 10:55 PM   #5 (permalink)
 
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Re: TF2 Update for July 29th

Quote:
Originally Posted by Fish #641 View Post
It was like a community update or something like that. And no-crits players tended to whine about the KK not working. They don't seem to like randomness. And can Snipers still shoot through the gates?
Snipers shooting through gates was fixed months ago.

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Originally Posted by MagnaCentipede View Post
Fixed the Kritzkrieg not working on servers with crits turned off Interesting move. I like the idea of no RANDOM crits, but some will surely rage about this and then they will get a mod.
No thats more for the competitive scene. They won't rage about it, they've actually been asking for it for a while. Thing is, if you disable crits on your server, kritzkrieg becomes useless since it does absolutely nothing, which means theres no point in swapping it for your uber ability.
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Old 07-30-2008, 01:46 AM   #6 (permalink)
 
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Re: TF2 Update for July 29th

Also, the kritzkrieg becomes more useful on a no-crit server since it increases the proportion of crits by a greater amount relative to a standard shot.
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Old 07-30-2008, 02:05 AM   #7 (permalink)
 
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Re: TF2 Update for July 29th

Magna, I'm logging on steam right now. If you lied to us about the backburner, I'm going to burn your house down.
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Old 07-30-2008, 02:17 AM   #8 (permalink)
 
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Re: TF2 Update for July 29th

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Magna, I'm logging on steam right now. If you lied to us about the backburner, I'm going to burn your house down.
You'll have to flank or ambush his house now, since charging head on will likely get you killed. At least until valve nerfs houses.
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Old 07-30-2008, 03:38 AM   #9 (permalink)


 
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Re: TF2 Update for July 29th

Valve gave into overwhelming whiners. Who woulda thunk it?

By the way, the pyro is still just as effective. Ask skud, I was wrecking everyone with the backburner tonight. Snipers still fall before me when I charge head on.
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Old 07-30-2008, 04:23 PM   #10 (permalink)
 
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Re: TF2 Update for July 29th

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Originally Posted by Ferris Bueller View Post
Valve gave into overwhelming whiners. Who woulda thunk it?
Justify +50 HP.
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Old 07-30-2008, 04:26 PM   #11 (permalink)
 
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Re: TF2 Update for July 29th

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Originally Posted by Ferris Bueller View Post
Snipers still fall before me when I charge head on.
I can only assume that part of the message is directed at me. I have far less pyros surviving a headon encounter with me now. It just takes a headshot and noscope/smg spray to take out a pyro, not every smg clip at my disposal while frantically running away.

Flanking and ambushing pyros kill me no problem. But thats no problem, since they're playing the class as intended.
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