I believe what Magna is trying to say is that a 12 v 12 competitive game is nothing more than a spam-fest.
In that case, I am ready as well.
Young Man approached the black monolith that emitted a faint glow and humming noise, and it became clear to him that he should fire not where the alien ship is, but where it is going to be. -Magna Centipede
I would love to take a crack at it. Double heavy-medics rumbling forward = much carnage. Actually, it wont be easy so we better get our act together. We have enough talent on the server to do it. Ill tell you whos a wicked good demoman is mr DarkSythe. Hes always blowing my arse up. Yoshi is deadly at sniper and magna will complain about the fact that he had to swat thrice to get his kills all the while toping the kill charts by 20 kills. Fishy is the jack of all trades and Ferris will light it up. Special will medic his way to glory as always and Atra has been honing the soldier skills and. . .well you get the point.
If you're going to scrim then you do it 6v6, 7v7, or 8v8. You can do 9v9 too on occasion, but thats usually for highlander games.
12v12 is just a clusterfudge. It's very difficult to get coordinated. It's much more fun with less people since each individual persons role becomes more valuable. In a lot of the scrims I do with TF2F it's very taxing sometimes to have me go sniper, no matter how good I might be doing, the sniper isn't going to hold the point or defend the intel. So most of the time I'm switching between scout/sniper depending on the situation.
If we have 12v12 then chances are half the team will die from spam.
Also they usually have class limits up which is usually a good idea, it works something like 1 medic 1 demo 2 of everything else.
-F- would be up for it. We've had a few scrims that were certainly not "spamfests". Coordinating 12 people is not the most difficult thing in the world. Hell, we coordinated 64 people in internal BF2 (and Tac Mod) scrims that weren't "spam fests", and had a great time with them. One or two practices and a scrim really serves as a focal point in drawing teams together and building camaraderie in the community.
Just because playing over a certain player limit makes it more difficult for your particular favorite classes (like spy and sniper) to pwnz0r the server doesn't make the rest of us spammers. From my very limited understanding of TF2, snipers shouldn't be holding points or staying on top of the intel.
Just sayin. If you can muster the 12, we'd be game. A ruleset that worked for us before was no more than 3 of any single class, without the need for additional rules. Or failing that, the 9 person highlander scrim we had was pretty fun too. But really I prefer to stick to the stock setttings with TF2 as much as possible, since it's a very very well crafted game out of the box.
I have to agree with Yoshi, even as someone that even plays Soldier primarily. (Oh, and I prefer the term "Renaissance Man" to "Jack of All Trades".) In pubs, I'm even starting to dislike the 24 player servers, though I can still stand them (TG's fine at 22). Nothing wrong with the players, but I just don't feel it's good for the competitive setting.