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Discussion: Team Fortress 2 / Team Fortress 2 - General Discussion - Pyro physics - Does the engine account for momentum in regards to the flame thrower. In other words,
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    Donagel's Avatar

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    Pyro physics

    Does the engine account for momentum in regards to the flame thrower. In other words, if two pyros are going at it, one running forward with flame on and the other running away with flame on, does the one running backwards have an increase in relative effective range.

    Also, does the airblast:
    -distort/redirect flame
    -increase the burn on a target that is already on fire
    "Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken

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    Fish #641's Avatar

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    Re: Pyro physics

    The airblast does neither of those, but I do know that the pyro running backwards will beat the pyro running forwards, and I believe it does have to do with the relative range, but I say for sure.

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    millipede777's Avatar

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    Re: Pyro physics

    Quote Originally Posted by Fish #641 View Post
    The airblast does neither of those, but I do know that the pyro running backwards will beat the pyro running forwards, and I believe it does have to do with the relative range, but I say for sure.
    Bingo! Pyro running away wins every time. The flames don't inherit any momentum or anything from the pyro that fires them, they just travel a set distance in whatever direction. If you have a pyro running and a pyro chasing, the running pyro is already out of the way before the flames arrive, and the chasing pyro continually runs into the flames. DO NOT chase pyros.

    Correct my if I'm wrong, but I believe the only things that are effected by the airblast are rockets, pipe bombs, stickies, and enemy players.
    AKA ContingencyPlan



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    Fish #641's Avatar

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    Re: Pyro physics

    Flares can be reflected as well.

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