Welcome to Tactical Gamer

Page 2 of 2 FirstFirst 12
Results 16 to 18 of 18
Discussion: Team Fortress 2 / Team Fortress 2 - General Discussion - Good servers. - Originally Posted by [tR]Greasy_mullet I play on the Texas one a bit. So far then
  1. #16

    Kebab-Kastike's Avatar

    Join Date
    Jun 2007
    Location
    Finland
    Age
    23
    Posts
    2,930

    Re: Good servers.

    Quote Originally Posted by [tR]Greasy_mullet View Post
    I play on the Texas one a bit. So far then have been pretty good team players and keep things friendly.
    Agreed. One bad thing is however that the server can die quite quickly.
    |TG| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
    My TacticalGamer VOIP&Teamplay videos

    Minä kaskean, vihan liekillä kylvän veristä ohraa.
    "See the world, while it's still there" - Madventures


  2.  
  3. #17

    Greyed's Avatar

    Join Date
    Jun 2009
    Location
    Sin City
    Posts
    728
    Blog Entries
    4

    Re: Good servers.

    Quote Originally Posted by Kebab-Kastike View Post
    I'd like to point out that they aren't totally random - how much damage you have done on that session does have an effect on how many crits you can throw at enemies.
    Snipped your example as it was incorrect.

    The crit mechanic is a known quantity and is detailed quite well here:
    http://tf2wiki.net/wiki/Crit

    Short form: Everyone has a 2% crit chance on ranged weapons (outside special cases like the sniper rifle/huntsman). The amount of damage done in the past 20 seconds, capped at 800, may add an additional 10%.

    Since everyone has an equal chance I think it is silly for "competitive" play to have no crit. That would be like the PGA mandating all golf courses be domed because the wind is variable from one second to the next or WCOP mandate every hand be dealt off a fresh pack of unshuffled cards because some people get bad runs of hands.

    How one deals with variables is a part of competition and is pretty much the definition of a pro over an amateur.

    EDIT:

    As for servers I play on TheVille and SourceOP. SourceOP is my backup but far more popular than TV's servers. TV, however, is much better run and a higher class of criminal... er... player.
    Last edited by Greyed; 01-29-2010 at 10:51 AM. Reason: Crap, was gonna mention servers!
    "...the rules aren't there to enumerate what is always correct but what is always wrong..."

  4.  
  5. #18


    Join Date
    Mar 2007
    Location
    Belgium
    Age
    30
    Posts
    1,853

    Re: Good servers.

    I spend most of my time on FreeFrag now, they run 24/7 payload maps (custom maps included) and there 's usually some people with mics on. It is alltalk though but I learned to accept that.

    IP: 99.198.110.5:27016
    Xfire: Iaintyourm8 | Ingame: GhostDog | Steam: Zuigmijnballen


  6.  

     
Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


  
 

Back to top