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Discussion: Team Fortress 2 / Team Fortress 2 - General Discussion - Update changelogs. - I've noticed a new update happened yesterday and felt big enough to post on the
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    Axis_Sniper's Avatar

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    Update changelogs.

    I've noticed a new update happened yesterday and felt big enough to post on the forums...But I decided to make a thread that notes every changelog from here on out, regardless of size. So here it is.

    9/15/09
    Code:
    Engine
    
    
    If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
    
    
    Additions / Changes
    
    Backpack improvement
    
    Added support for 100 slots in the backpack
    
    Backpack can now be sorted by type
    
    Multi-selection in the backpack is now done by holding down the Ctrl key
    
    Alt-fire on the Sandvich now drops sandviches
    
    A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
    
    A Heavy can regain his sandvich by collecting a healthkit while already being at full health
    
    Eating a sandvich using the taunt method now heals a Heavy to full health
    
    Dropped sandviches heal 50% of the collector's health
    
    Medic regen changes
    
    Base regen amount increased from 1/sec to 3/sec
    
    Regen amount increase since time of last damage decreased from 3x to 2x
    
    End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
    
    Blutsauger
    
    Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
    
    Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
    
    Added "mp_windifference" server ConVar (default to 0)
    
    When set to X, matches will be considered won if a team gets X points ahead of the other team
    
    Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
    
    Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
    
    Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
    
    If set (default), it'll show non-standard items being carried by the player you're spectating
    
    Tournament mode changes
    
    New item whitelist allowing tournaments to control what items can be used by players
    
    Added "item_whitelist_example.txt"
    
    Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
    
    Added Tournament mode Spectator HUD
    
    Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
    
    Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
    
    Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
    
    Changed idle player check to include spectators & players who haven't chosen a team
    
    
    Bug Fixes
    
    Fixed explosive radius detection using an axially aligned box instead of a sphere
    
    Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
    
    Grenades/Pipes radius change: 132->159 
    
    Rocket radius change: 121->146
    
    End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
    
    Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
    
    Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
    
    Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
    
    Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
    
    Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
    
    Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
    
    Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
    
    Fixed wearables not destroying their attached particles when they're removed
    
    Fixed several player & viewmodel simulation issues that occurred when the game was paused
    
    Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
    
    
    Community Requests
    
    Added the entindex() of the object being built to the "player_builtobject" game event
    
    Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
    
    Added IgnitePlayer input to TFPlayer



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  3. #2

    Greasy Mullet's Avatar

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    Re: Update changelogs.

    I find the backpack expansion interesting. Sounds like another class update is coming soon or perhaps some new items coming soon.

    Odd note though. Since the last update with the 'helo' for the non cheaters, I have been lagging hard in game. With this update the lag is gone. So I am not sure what they did exactly, but I believe they fixed some other things as well that might not be listed.
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    Kebab-Kastike's Avatar

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    Re: Update changelogs.

    Quote Originally Posted by [tR]Greasy_mullet View Post
    I find the backpack expansion interesting. Sounds like another class update is coming soon or perhaps some new items coming soon.

    Odd note though. Since the last update with the 'helo' for the non cheaters, I have been lagging hard in game. With this update the lag is gone. So I am not sure what they did exactly, but I believe they fixed some other things as well that might not be listed.
    Nah, the backpack expansion was really needed.
    We currently have 18 unlock weapons and 31 hats. That would leave 1 space for something else, two if you used to idle.
    Now if another class update would come and bring 3 items to solly, engy and demo your backpack would be too full to even try 1/3rds of them.

    Also should be noted that most of the TF2 team at the moment is helping Left 4 Dead team to wrap up L4D2 for the release. According to the TF2 blog, this is going to be last update for a while.
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    Mech__Warrior's Avatar

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    Re: Update changelogs.

    They nerfed the Blutsauger! How dare they?!




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    Re: Update changelogs.

    Quote Originally Posted by Mech__Warrior View Post
    They nerfed the Blutsauger! How dare they?!
    Actually they just buffed the original, blutsauger medic still works exactly like it used to, besides the fact he can crit now!

    Sandwich buff is great + My jarate collection is starting to get TIGHT, I don't want any of the break in small space.

    And sad news about updates, I'm really looking onto the next class update

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    Kebab-Kastike's Avatar

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    Re: Update changelogs.

    Quote Originally Posted by Mech__Warrior View Post
    They nerfed the Blutsauger! How dare they?!
    Like Mixa said it's the same as it was except it crits now.

    With the default gun you regenerate health faster.
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  13. #7

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    Re: Update changelogs.

    Blutsauger was actually buffed too (other than crits). The regen was 1-3hp/s but now it's 1-4hp/s. Some of the small things they're coming up with are nice mostly for comp play though. I really like how valve have changed the way in which they update the game.

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