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09-16-2009, 03:48 PM
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#1 (permalink)
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Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,163
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Update changelogs.
I've noticed a new update happened yesterday and felt big enough to post on the forums...But I decided to make a thread that notes every changelog from here on out, regardless of size. So here it is.
9/15/09
Code:
Engine
If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
Additions / Changes
Backpack improvement
Added support for 100 slots in the backpack
Backpack can now be sorted by type
Multi-selection in the backpack is now done by holding down the Ctrl key
Alt-fire on the Sandvich now drops sandviches
A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
A Heavy can regain his sandvich by collecting a healthkit while already being at full health
Eating a sandvich using the taunt method now heals a Heavy to full health
Dropped sandviches heal 50% of the collector's health
Medic regen changes
Base regen amount increased from 1/sec to 3/sec
Regen amount increase since time of last damage decreased from 3x to 2x
End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
Blutsauger
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
Added "mp_windifference" server ConVar (default to 0)
When set to X, matches will be considered won if a team gets X points ahead of the other team
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
If set (default), it'll show non-standard items being carried by the player you're spectating
Tournament mode changes
New item whitelist allowing tournaments to control what items can be used by players
Added "item_whitelist_example.txt"
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
Added Tournament mode Spectator HUD
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
Changed idle player check to include spectators & players who haven't chosen a team
Bug Fixes
Fixed explosive radius detection using an axially aligned box instead of a sphere
Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
Grenades/Pipes radius change: 132->159
Rocket radius change: 121->146
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
Fixed wearables not destroying their attached particles when they're removed
Fixed several player & viewmodel simulation issues that occurred when the game was paused
Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
Community Requests
Added the entindex() of the object being built to the "player_builtobject" game event
Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
Added IgnitePlayer input to TFPlayer
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Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
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09-17-2009, 12:59 AM
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#2 (permalink)
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Join Date: Jan 2007
Location: Tennessee
Age: 31
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Re: Update changelogs.
I find the backpack expansion interesting. Sounds like another class update is coming soon or perhaps some new items coming soon.
Odd note though. Since the last update with the 'helo' for the non cheaters, I have been lagging hard in game. With this update the lag is gone. So I am not sure what they did exactly, but I believe they fixed some other things as well that might not be listed.
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09-17-2009, 07:08 AM
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#3 (permalink)
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Join Date: Jun 2007
Location: Finland
Age: 20
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Re: Update changelogs.
Quote:
Originally Posted by [tR]Greasy_mullet
I find the backpack expansion interesting. Sounds like another class update is coming soon or perhaps some new items coming soon.
Odd note though. Since the last update with the 'helo' for the non cheaters, I have been lagging hard in game. With this update the lag is gone. So I am not sure what they did exactly, but I believe they fixed some other things as well that might not be listed.
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Nah, the backpack expansion was really needed.
We currently have 18 unlock weapons and 31 hats. That would leave 1 space for something else, two if you used to idle.
Now if another class update would come and bring 3 items to solly, engy and demo your backpack would be too full to even try 1/3rds of them.
Also should be noted that most of the TF2 team at the moment is helping Left 4 Dead team to wrap up L4D2 for the release. According to the TF2 blog, this is going to be last update for a while.
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09-17-2009, 09:19 AM
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#4 (permalink)
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Join Date: Jun 2008
Location: Twin Lake, MI; Home again
Age: 18
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Re: Update changelogs.
They nerfed the Blutsauger! How dare they?!
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09-17-2009, 09:42 AM
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#5 (permalink)
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Join Date: Mar 2008
Location: Finland
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Re: Update changelogs.
Quote:
Originally Posted by Mech__Warrior
They nerfed the Blutsauger! How dare they?!
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Actually they just buffed the original, blutsauger medic still works exactly like it used to, besides the fact he can crit now!
Sandwich buff is great + My jarate collection is starting to get TIGHT, I don't want any of the break in small space.
And sad news about updates, I'm really looking onto the next class update
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09-17-2009, 01:22 PM
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#6 (permalink)
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Join Date: Jun 2007
Location: Finland
Age: 20
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Re: Update changelogs.
Quote:
Originally Posted by Mech__Warrior
They nerfed the Blutsauger! How dare they?!
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Like Mixa said it's the same as it was except it crits now.
With the default gun you regenerate health faster.
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09-20-2009, 01:16 PM
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#7 (permalink)
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Join Date: Aug 2007
Location: Ireland
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Re: Update changelogs.
Blutsauger was actually buffed too (other than crits). The regen was 1-3hp/s but now it's 1-4hp/s. Some of the small things they're coming up with are nice mostly for comp play though. I really like how valve have changed the way in which they update the game.
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