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09-22-2009, 05:15 PM
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#1 (permalink)
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Join Date: Jan 2009
Location: New Jersey
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Uh oh!
Looks we we got another suprise here, gentlemen.
http://teamfortress.com/
1.Click on the letter.
2. Read it
3. Click on it again.
Be prepared to have your jaw surgically returned from the floor to your mouth.
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FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
Xbox Live GT: KrunchMastaFlex
Need to...
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09-22-2009, 07:19 PM
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#2 (permalink)
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Join Date: Jan 2007
Location: Tennessee
Age: 31
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Re: Uh oh!
Is this a joke?
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09-22-2009, 08:05 PM
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#3 (permalink)
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Join Date: Jun 2007
Location: Finland
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Re: Uh oh!
Well, this whole dog class thing surfaced last week and it was all over the TF2 forums. Just about every second post was about this fake update page someone made.
Community really liked the idea and prolly sent Valve thousands of e-mails.
This is valves response. It's pretty much "We'll think about it".
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09-22-2009, 08:07 PM
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#4 (permalink)
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Join Date: Jan 2007
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Re: Uh oh!
Ah good info. I can not imagin this working out well. IMO its a really bad idea but who knows, I could be wrong and it could be great.
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09-22-2009, 08:18 PM
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#5 (permalink)
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Join Date: Apr 2007
Location: On your six
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Re: Uh oh!
I'm hopeful.
I love these kind of things. Engineer has always been my favorite class. I love supporting.
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09-22-2009, 08:21 PM
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#6 (permalink)
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Join Date: Jun 2007
Location: Finland
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Re: Uh oh!
I'm not sure about the tracking people feature but all in all it sounds pretty good to me.
Class that can bring metal to engineers and bring healthkits to front lines would be welcome add on.
It would also be class that has strong melee weapon (teeth).
It does sound a bit like scout. Scout was suppose to have unlock backpack that enables him to carry stuff and drop them, kinda like in TFC where all classes had backpacks which they could throw away - help engineers get metal and other classes excess ammo they don't need (for example, heavy doesn't have any need for rockets or metal)...
It would be as weak as scout, but yet bit stronger. It would be fast, but couldn't dodge as well (no double jump). It could carry the intelligence on it's carrier thing but couldn't attack while carrying it.
Scout is strongest at close range. Guard dog would be good at close and medium range.
It wouldn't be scout class. All in all it sounds very balanced and wonderful idea for tenth class.
EDIT: VALVe is not adding the dog in the game. Proof.
Last edited by Kebab-Kastike; 09-22-2009 at 09:12 PM.
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09-23-2009, 09:01 AM
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#7 (permalink)
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Join Date: Jun 2007
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Re: Uh oh!
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09-23-2009, 09:29 AM
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#8 (permalink)
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Join Date: Apr 2007
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Re: Uh oh!
It was well played, and I'm glad valve let the guy broadcast it.
I love the collars, too.
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09-23-2009, 01:37 PM
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#9 (permalink)
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Join Date: Jun 2008
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Re: Uh oh!
This would be a cool idea, if not over powered.
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09-23-2009, 03:35 PM
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#10 (permalink)
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Re: Uh oh!
Quote:
Originally Posted by Mech__Warrior
This would be a cool idea, if not over powered.
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please enlighten us. How is it overpowered?
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09-23-2009, 04:48 PM
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#11 (permalink)
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Join Date: Jun 2008
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Re: Uh oh!
Quote:
Originally Posted by Kebab-Kastike
please enlighten us. How is it overpowered?
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The first time I looked at this, I thought it had the potential to be over-powered. You could detect spies rather easily, you are smaller in stature, thus making you a smaller target. I'm sure this would be a fast class as well, combined with "the Hanger" weapon, you can strafe enemies. I don't know, maybe I'm over-thinking it.
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09-24-2009, 12:02 AM
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#12 (permalink)
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Re: Uh oh!
The hanger combined with increased speed would fall back to the beta problem of giving SMGs to scouts. Too much firepower on something too fast. Still, its an interesting concept and could work if it, say, had the power of a level 1 sentry or pistol with a slightly slower firing rate.
The smaller profile can easily be countered with lower health just like the scout. The screenshots show 125, but dropping the health to something low like 75 or 80 would balance the benfit of 'harder to hit' with the problem of 'easy to kill'.
The main purpose of the guard dog seems to be just what the name implies: a guard. As such its ability to point out spies or hunt down mission critical enemies (like medics) seems like a good idea. On the flip side, the spy could probably easily down a guard dog with the revolver or ambassador if the health is low enough, but it'll at least force the spy to drop disguise to deal with the threat.
I like it. Kinda wish valve would play with the idea. It'd be interesting to see them spreading even further from the conventions of TF1.
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09-25-2009, 02:02 AM
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#13 (permalink)
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Join Date: Jun 2007
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Re: Uh oh!
The main weapon was described to be weak. While the non-human standing might give the dog an edge it would still be lacking firepower.
I agree with the spy hunting. It would make spies rather useless if this would came to be. Pyro and guard dog team could keep the base spy free without much problems (if there's 2nd spy they might still have a minor problem).
But let's not forget that the guard dog class isn't going to come, as TF2 team leader Robin has said.
When (note, I'm not saying if) there's going to be 10th class it's going to be Civilian. Class with only melee weapon to protect him.
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09-25-2009, 12:25 PM
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#14 (permalink)
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Join Date: Jun 2008
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Re: Uh oh!
Quote:
Originally Posted by Kebab-Kastike
But let's not forget that the guard dog class isn't going to come, as TF2 team leader Robin has said.
When (note, I'm not saying if) there's going to be 10th class it's going to be Civilian. Class with only melee weapon to protect him.
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I remember a link to The Officer. From what I remember, he'd have the SMG, pistol, and a whip that he'd use to buff teammates.
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