Not that we can't start now, of course.
MOTD
Unofficially wearing the Burger King cardboard crown of power, I have altered the MOTD rules somewhat.
• Control your language. Broadcast TV rules apply. Cursing earns temp-bans.
A slip over the mic is forgivable, but cursing in the text chat is deliberate. One-hour is the standard time-out for a foul mouth.
• Respect other players at all times. Personal insults and infammatory epithets earn bans.
• Sprays follow this content standard. Pornographic and obscene sprays earn bans.
One day or indefinite (overturnable if addressed in Contact an Admin) depending on the nature of the offence.
• Play your objective. Players who are deliberately hindering their team will be removed.
No filming for Roomba here. SM %'s are free to kick engineers who stuff-up the spawn doors, put a gun on a control point no-longer in play, et cetera. Likewise for AFK's. If a person on your team isn't doing anything, he's at least imbalancing the teams since a 9v8 might really be 9v7.
• |
TG| Tag wearers are held to our SOP's and expect no warnings regarding our rules.
This doesn't override the "slip-of-the-tounge" exception on language, but it does mean a |
TG| who causes trouble can be given an indefinite ban for any offense, since they know better and they know where to go if they wish their access be restored.
• Players are encouraged to choose random team at the beginning of a map.
• Do not switch to Spectator in an attempt to dodge an autobalance.
• On push maps, RED/Defense should have the odd-man when applicable.
Random is something which may become enforced by a mod in the future. The spectator switch was a point of drama a couple weeks ago, so now it is in print. The RED-man rule was never written out but was introduced months ago.
• Voice spamming is not tolerated. Playing music or samples earns a ban without precedent warning.
A
tiny amount of leeway I can grant on this for drops that are appropriate, amusing, do not break lanugage rules, and are ONLY used during victory-lap or during setup once the plan has been discussed and decided. This leeway is intended for our guests' benefit, and is NOT permission for any reg to play samples over vox.
• If you are banned for longer than 24-hours and wish to regain access, use the
TG TF2 forums' Contact an Admin sub-forum.
This line is a highly futile attempt to not have people starting threads because of a 60 minute ban caused by cursing up the chat box.
Seeding Schedule
Populating the server has been a lot of talking, so here's a start.
• Wednesday is TF2 night. If you're playing a game and the
TG server isn't full-up, you are playing
TG/TF2. If you are not, we're sending a scout rush to your house. As far as I know, which isn't a whole lot admittedly, the server has populated quite successfully on Wednesdays, so we're going to get that rolling to start with. If we can get any other nights as TF2 nights, we shall.
• Seeding times. Quite simply, on odd hours. The only trick to seeding is getting everyone to try to seed at the same time. So now you have your time(s). 3pm, 5pm, 7pm, 9pm, 11pm, 1am, 3am. (US Eastern Mandated Time) As long as everyone who is interested in playing checks in between :50 and :10 around the odd hours, the server should seed quickly and easily. When only two or three show up, you know when you will try again without any scheduling effort.
• Intra-
TG Recruiting. Many of us play various games; if you overlap with another game, get them talking about TF2. Team Fortress at
TG will never really be
TG without
TG-type players, and one of the great problems with
TG/TF2 is that only a handful of the regs are actually
TG -- most of the regs are non-
TG pub players. That's not a bad thing, per-se, but
TG's TF2 won't become its own game culture (like
TG's CSS or Simulation games) without bringing in some tactical blood. Furthermore, we are all familiar with what happens when all three of the tactical players on the server turn up on one team...
Ultimately, if we can get a group of mature tactical gamers together, I'd like to see how TF2 plays with team damage enabled -- it might be a whole new game.
Feedback will be heard.