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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#16 (permalink) | |
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Join Date: Feb 2007
Location: Atlanta, GA
Age: 33
Posts: 1,099
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Re: Spies - Don't use the Teleporter
Quote:
That being said, I do agree completely that they should fix the arrow orientation to actually show the facing instead of point up into the air where it does absolutely no good. |
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#17 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,857
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Re: Spies - Don't use the Teleporter
I can't believe I've missed that for so long! I always wondered how people got them tucked neatly into corners.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#18 (permalink) |
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Join Date: May 2003
Location: Kitchener, Ontario
Age: 27
Posts: 1,247
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Re: Spies - Don't use the Teleporter
Heh, yeah its not obvious. Right click works on everything you can build, tho it dosn't matter much on dispensers and entrance portals.
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I am the one, I am the zero, I am your low resolution hero. |
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#19 (permalink) |
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Join Date: Feb 2007
Location: Atlanta, GA
Age: 33
Posts: 1,099
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Re: Spies - Don't use the Teleporter
Dispenser facing can be useful for people who are not the engineer who placed it to see the charge meter on the dispenser if it's in tight quarters. But, it doesn't impact functionality.
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#20 (permalink) |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,111
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Re: Spies - Don't use the Teleporter
Placement is good no matter what, orientation matters a lot. I know that right clicking turns structures around, but your average pubby doesn't, especially for the exit teleporter.
For any game it's the developer's job to convey the needed information effectively. I haven't even seen a loading screen tip on this. Valve should put this on their list of priorities for their next update.
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#22 (permalink) |
![]() Join Date: May 2007
Posts: 1,957
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Re: Spies - Don't use the Teleporter
Good thing I don't play there, that's silly. If no slow classes are around to take it, there's no reason to leave it idle. Which is better? A spy firing bullets on the front line or not having a gun there at all because he's trotting across the back forty?
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