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Old 10-17-2007, 02:14 PM   #1 (permalink)
 
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Teleporter: Heavy, after you...

Correct me if I'm wrong, but the Heavy is the slowest moving character in the game and therefore should be allowed to teleport first in my opinion. Ideally, the Heavy would be followed thru by the Medic.

Thoughts?
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Old 10-17-2007, 02:24 PM   #2 (permalink)
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Re: Teleporter: Heavy, after you...

I'll just supply this before Waffle gets publishing rights for the book he'll undoubtedly write in response to this thread:

http://www.tacticalgamer.com/team-fo...tml#post815656

But basically, if you spawn with a Heavy, or a Heavy is near you and you are going to use the teleporter and there is no urgent need of your particular class on the front line (there usually isn't), then let the Heavy (or lesser extent Soldier) go first while you run to the front.

The Medic could probably run to the front before the teleporter recharges after the Heavy went through.

Also let Soldiers go ahead if you are anyother class. They are important front line offense and you need them in battle as fast as possible.
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Old 10-17-2007, 02:27 PM   #3 (permalink)
 
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Re: Teleporter: Heavy, after you...

Agreed. Slower, high power classes should ALWAYS get priority on the teleporters.

Recons and Spies should NEVER, or almost never, use them.
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Old 10-17-2007, 03:53 PM   #4 (permalink)
 
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Re: Teleporter: Heavy, after you...

Quote:
Originally Posted by Zoopy_T View Post
I'll just supply this before Waffle gets publishing rights for the book he'll undoubtedly write in response to this thread
Are you insinuating that my posts are extensively, extravagantly, and extraordinarily circumlocutory?
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Old 10-17-2007, 04:10 PM   #5 (permalink)




 
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Re: Teleporter: Heavy, after you...

Quote:
Originally Posted by WaffleHousChef View Post
Are you insinuating that my posts are extensively, extravagantly, and extraordinarily circumlocutory?
No. We just think you talk too much.







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Old 10-17-2007, 07:43 PM   #6 (permalink)
 
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Re: Teleporter: Heavy, after you...

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Originally Posted by WaffleHousChef View Post
circumlocutory?
That sounds like a sex fetish.
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Old 10-17-2007, 10:55 PM   #7 (permalink)
 
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Re: Teleporter: Heavy, after you...

Quote:
Originally Posted by WaffleHousChef View Post
Are you insinuating that my posts are extensively, extravagantly, and extraordinarily circumlocutory?
Well, last time I checked, your extensively, extravagantly, and extraordinarily circumlocutory posts were extensively, extravagantly, and extraordinarily useful. In fact, you saved me probably forty or fifty man-hours at my job this summer with one of them.
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Old 10-18-2007, 11:14 AM   #8 (permalink)
 
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Re: Teleporter: Heavy, after you...

I know in practice others may hog the teleporter before a heavy, but seriously, it should be common sense that a heavy/medic combo should go first if there's a line...
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Old 10-19-2007, 11:26 AM   #9 (permalink)
 
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Re: Teleporter: Heavy, after you...

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Originally Posted by RedForman View Post
I know in practice others may hog the teleporter before a heavy, but seriously, it should be common sense that a heavy/medic combo should go first if there's a line...
It would be even more common sense to not stand in line for a teleporter. Heavies excluded almost every class should be able to manage the distance between teleporter entrance and exit in the same time it takes to wait for the port recharge.
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Old 10-19-2007, 01:17 PM   #10 (permalink)
 
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Re: Teleporter: Heavy, after you...

"Line" was probably not the correct term, I should have just said if there are others there. Otherwise agreed that classes other than heavy would be able to travel the needed distance within the recharge time.
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Old 10-21-2007, 09:31 PM   #11 (permalink)
 
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Re: Teleporter: Heavy, after you...

Another tip is to call the teleporter. You call it, you get it. That way everyone knows hey you're a heavy or soldier and you need it.

I'd love to hear someone shout "Shotgun" for the teleporter. We need our own eclectic slang for TF2
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