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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#1 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Server #2: Map testing
This thread is here for the discussion of the new "direction" of Server 2.
The current map cycle can be found: here As said, I am open to any suggestions for new maps or the removal of certain maps. If the discussion gets too heated, we could always put it to a vote. For astute observers, you may have noticed that ctf-well is on the server (and download area), but is not in the rotation. Having played the map, I've noticed serious issues with FPS drops and other smaller bugs. I haven't had the time to check for updated version, but as it sits right now, it's not a very workable map. Anyways, discuss.
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#2 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Server #2: Map testing
So, the server has been running the following custom maps for the past week:
ctf_mach2 cp_castle cp_avantiville_b3 ctf_stronghold_b5 cp_lazytown cp_floodzone2_v6 Thoughts? Mach2: I like this map. It's small, but still plays well with 22 players. Being small, it also focuses less on a one man push into the flag room and generally requires a coordinated effort in order to cap. Castle: Needs work, but it's a fairly playable map. It has some issue with choke points that makes being on DF a lot easier, but I think it should stay. Avantiville: It's avanti and a pretty good remake even if it does need a lot pf polishing work. Stronghold: it's a smaller CTF map. People seem to hate it. I actually haven't even had the chance to play the b5 version. Lazytown: Same thing, haven't had a chance to play it much. Floodzone: This map has serious issues, albeit mainly with the players, rather than the map. Everyone wants to snipe or sit back and get kills, when really: 4 guys working together to attack can generally take the caps. I'm thinking on pulling it.
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#3 (permalink) |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,742
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Re: Server #2: Map testing
I find avantville is not faithful to avanti. (The first time I played it I didn't realize it was an avanti remake until afterwards.) The first first and last points are harder to cap and the second point is easier. It's also fugly.
Castle is decent. Same with mach2. Stronghold has some annoying bits but I think my main problem with it is that it doesn't play well unless the server is full which it rarely is for this map. The other two I can't remember playing. |
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#4 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,857
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Re: Server #2: Map testing
ctf_mach2 is one of my favorite maps now--3v3 and 11v11 are both incredibly fun.
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#5 (permalink) |
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Join Date: Nov 2006
Location: Virginia, USA
Age: 19
Posts: 463
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Re: Server #2: Map testing
I've only really played Castle so far, but while it does favor defense (heavily), a properly coordinated attack can punch through. It takes a heck of a lot of effort, and expect to be chipping away for a while and dieing a lot, but it can be done. I think its pretty good, it really makes you work together if the other team is any good. If they're not, well, you'll roll them, just like any other map.
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![]() playing off the TG server feels like we're playing 2142 on easy mode~Fehmart I'm going to close my eyes until it's over~Experiment, commenting on my driving "Get it up quickly and beat it hard."~Jonan I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T
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