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12-29-2007, 08:45 PM #1
- Join Date
- Dec 2007
- Posts
- 2
cp_castle map updated to cp_castle3
Hello,
I'm contacting you because you have or have had a TF2 server running the map "cp_castle". I have updated the map to cp_castle3, which changes the A/D scoring system to the new one from Dustbowl, as well as many other things which can be found at vilepickle.com/map/readmes/README_cp_castle.txt
I'd appreciate it if you could update your server with the new map, and if possible let anyone else you know running the old one to update as well.
You can download it from FPSBanana at fpsbanana.com/maps/36321 or from my website on the maps page at vilepickle.com/maps.php (Changes can also be found at both locations)
Please also keep an eye out for ctf_mach3 and ctf_impact which will be finalized soon. If you run a server with either of these maps you'll probably receive another notification about it shortly.
Thanks a lot, and Happy Holidays.
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12-29-2007, 10:31 PM #2
Re: cp_castle map updated to cp_castle3
Thanks. I'll look into updating the map tomorrow.
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12-31-2007, 03:25 PM #3
Re: cp_castle map updated to cp_castle3
cp_Castle3 is up and running with fastdownload.
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12-31-2007, 04:24 PM #4
Re: cp_castle map updated to cp_castle3
Seems a bit unstable, especially after this:
-Zephyr
Originally Posted by Server Log
You were once like the newbie who needed a hand from above and TacticalGamer gave you it.
You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.
Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.
Everyone should be assumed mature until proven otherwise.
We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.

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12-31-2007, 06:20 PM #5
Re: cp_castle map updated to cp_castle3
Before that happened, I was having a heck of a time, specifically on Medics. Three times I put two or three stabs into a medic and there was no response at all. Other classes would take their medicine, but the meds weren't touchable. Also, certain players seemed to have bad connections -- often warping about in small jumps.
However, it did NOT crash when I did Backstab, Backstab, Backstab, Backstab, Backstab, Revolver, Revolver, killed-by-warping-enemy-spy.


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01-01-2008, 05:29 PM #6
Re: cp_castle map updated to cp_castle3
All jokes aside, if this happens again, I'm going to be suspicious of the map's stability. Keep an eye out for any crashes on it.
-ZephyrYou were once like the newbie who needed a hand from above and TacticalGamer gave you it.
You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.
Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.
Everyone should be assumed mature until proven otherwise.
We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.

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01-07-2008, 04:44 AM #7
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