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Old 01-16-2008, 03:23 PM   #16 (permalink)

 
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Re: Map Additions

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Originally Posted by Strag View Post
I think what you're talking about, FeniX, would require more than just fiddling with key/value pairs in some of the entities. If there's enough interest in this map, I could request the VMF from the porters and make some appropriate changes.
I've always liked warpath, so if you want to take a crack at it, that's fine. From what I've read though, the creator is setting up for a new version. You may want to run those ideas by him first.
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Old 01-21-2008, 11:14 PM   #17 (permalink)
 
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Re: Map Additions

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Originally Posted by Strag View Post
I haven't found anything useful for respawn times yet.
apologies.
instead you may add this commands to the logic_auto to set a respawn value.

"OnMapSpawn" "tf_gamerules,setblueteamrespawnwavetime,0,0,# "
"OnMapSpawn" "tf_gamerules,setredteamrespawnwavetime,0,0,#"

from there you can set # to any value for steady respawn time. also be advise of -1 will be instant respawning again and again.

also removal of my email would again be appreciative.
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Old 01-21-2008, 11:19 PM   #18 (permalink)
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Re: Map Additions

The most current version of warpath is a pretty good port of the old Halflife 1 Deathmatch map into the TF2 game. Its a instant respawn map for CP and it is a mirror of the sides so its pretty decent in terms of layout, but very plain in terms of asthetics.

I saw another map out there called desertbase. I think we should take a look at this map definitely.
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Old 01-21-2008, 11:19 PM   #19 (permalink)
 
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Re: Map Additions

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Originally Posted by TheFeniX View Post
One of Warpath's main issues is the way the spawn doors locked for the OpFor, but stayed open for friendlies. Not a huge deal when you think about it, but there's ammo and med in there.

One smart sniper would open the door just long enough to get a full powered shot off, then fall back into protected cover. The OpFor couldn't even enter the door. The map just needs to be updated with the mind-set of TF2, while still encompassing elements of TFC.
if you require a version of spawns with locking doors, send me a pm messages. i have a beta version in which we test locking spawn doors. turns out that the capture points would change suddenly and player would become locked inside of spawn areas. Frustrating!
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Old 01-22-2008, 12:07 PM   #20 (permalink)
 
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Re: Map Additions

Appreciated.

Unless the removal is going to send a thank-you bouquet.
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Old 01-22-2008, 11:09 PM   #21 (permalink)
 
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Re: Map Additions



forgive me of all 'grammatical errors'.
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