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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#16 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Map Additions
I've always liked warpath, so if you want to take a crack at it, that's fine. From what I've read though, the creator is setting up for a new version. You may want to run those ideas by him first.
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#17 (permalink) |
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Join Date: Jan 2008
Posts: 4
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Re: Map Additions
apologies.
instead you may add this commands to the logic_auto to set a respawn value. "OnMapSpawn" "tf_gamerules,setblueteamrespawnwavetime,0,0,# " "OnMapSpawn" "tf_gamerules,setredteamrespawnwavetime,0,0,#" from there you can set # to any value for steady respawn time. also be advise of -1 will be instant respawning again and again. also removal of my email would again be appreciative. |
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#18 (permalink) |
![]() ![]() Join Date: Jan 2006
Posts: 297
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Re: Map Additions
The most current version of warpath is a pretty good port of the old Halflife 1 Deathmatch map into the TF2 game. Its a instant respawn map for CP and it is a mirror of the sides so its pretty decent in terms of layout, but very plain in terms of asthetics.
I saw another map out there called desertbase. I think we should take a look at this map definitely. |
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#19 (permalink) | |
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Join Date: Jan 2008
Posts: 4
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Re: Map Additions
Quote:
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