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01-07-2008, 02:04 PM #1
Scorpion and Smooth
Here are two maps that have received fairly positive reviews from the general TF2 community:
http://www.tfportal.de/downloads_sho...%20Scorpion_V3
http://www.tfportal.de/downloads_sho...0-%20Smooth_B2
I have not had a chance to check these out yet in-game, so I'm going only by their reputations. I figure they're at least worth a look. I won't be able to check them out tonight, but should be able to tomorrow night. If anyone gets a chance to look at them, please post thoughts.
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01-07-2008, 02:07 PM #2
Re: Scorpion and Smooth
This belongs in the map forum. I'll look into these maps, but I have to head out of town tomorrow for possibly two days.
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01-08-2008, 10:50 PM #3
Re: Scorpion and Smooth
I checked these out for a bit on my local server tonight.
Scorpion -- rough, but probably playable. Worth a try in our map rotation, I'd say.
Smooth -- polished and likely very playable. Definitely worth a try in our map rotation.
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01-09-2008, 11:22 PM #4
Re: Scorpion and Smooth
I've been in Corpus for the past two days on business. I'll look into getting these maps on the server when I get time. It may not be until the weekend.
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01-09-2008, 11:46 PM #5
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01-10-2008, 10:33 AM #6
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01-16-2008, 09:56 AM #7
Re: Scorpion and Smooth
How does it go with these, FeniX? Any luck getting them on our server? Thanks.
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01-16-2008, 12:11 PM #8
Re: Scorpion and Smooth
I knew I forgot something last night. I'll get them online when I get home tonight.
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01-16-2008, 01:41 PM #9
Re: Scorpion and Smooth
Awesome, thanks. I'm looking forward to trying these out. Hopefully at least one of them will be good enough to keep in the map rotation.
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01-16-2008, 01:51 PM #10
Re: Scorpion and Smooth
Ok, both are on the server and ready to be changed by an admin.
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02-21-2008, 12:58 PM #11
Re: Scorpion and Smooth
After playing it last night, I definitely do not favor Scorpion. It seemed to have potential initially, but in practice the flow is very poor, in my opinion.
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02-21-2008, 02:47 PM #12
Re: Scorpion and Smooth
Scorpion is awful. The flag bases are an okay idea, but too claustrophobic, and if the flag is taken, it's GONE. There's no way short of a scout swarm to chase down the carrier since rail gates open and let the carrier short half the map. Meanwhile, the offensive players spend half an hour wandering through a shoebox that offers no cover, has superfluous water, and channels everyone into the very centre as the only way to go anywhere.
Plus, it's possible for idiots to get on the roof of mid and build a bunch of garbage that does nothing but occasionally deal a damage point to a player on the winning team.


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02-21-2008, 05:00 PM #13
Re: Scorpion and Smooth
Since that was an indirect attack at me, I'll respond. I LOVE SCORPION! It's the first map I fell in love with. The amount of engineers that we got onto the roof was too many, but getting a couple of snipers up there can seriously damage the attacking strength of the opposing team, along with providing a safe teleport to the direct middle for your team. What ended up doing in that situation was getting 4 engineers up to put everything they had on the roof and getting 1 sniper up there. Instead of getting the other attackers to go there and reclaim the middle, we get maybe a demoman to just chill up there. If we had 2 of those engis build their teleporters up there and their dispenser/sg's in the base, it would've become a better game.
What really the map is about is controlling the middle, then attacking from there. Instead, everyone treated it as if everyone could run about on their own, doing whatever they wanted. What I will admit, though, is that the pace of the map is much better on a large server, so 22/22 is the best number for us. Scorpion rocks, deal with it.
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