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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#1 (permalink) |
![]() ![]() Join Date: Jan 2006
Posts: 297
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Map: cp_desertfortress
See: http://www.fpsbanana.com/maps/42802
Any comments, I think this would be a good addition to the server as we have a lot more CTF custom maps than CP maps. |
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#4 (permalink) |
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Join Date: Feb 2008
Location: Colorado
Age: 22
Posts: 10
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Re: Map: cp_desertfortress
I played this map on another server and thought it was a very solid map and had fun playing on it (even while we were losing). It's a rather compact map, so you can get where you need to go quickly and it's very symmetrical.
-Snipers can be nice and safe in their base and pick people off on point B because it's open, while point A is inside a building. Whether that's a pro or con for you really depends. -Scouts can run circles around this map because it's compact, but I'd say you need a balance of offense and defense, especially defending the cp in your base. But I wonder if you could honestly dominate if you did a Scout rush... -Soldiers and Demos can get on top of the middle building, which sucks for anyone else below them. -There are a lot of great places for sentries. -Compact means good for Pyros, of course. There's my 2 cents. It'd be interesting to play on the TG server, especially with the longer respawn rates. I like longer respawn rates because it takes care of the problem where you feel like you JUST killed that dude... but that's another story. |
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#5 (permalink) |
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Join Date: Jan 2008
Posts: 516
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Re: Map: cp_desertfortress
Engineers are totally important in this map! I actually feel like pyros are surprisingly not useful, as there isn't a lot of ways to flank, but then again, they're really good at taking out scouts. I really enjoy this map, 3 thumbs up!
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#6 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,665
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Re: Map: cp_desertfortress
This is one of my favorite maps! I'll be on tonight and tomorrow and you can bet this will be on a few mapvotes.
-Zephyr
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