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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#1 (permalink) |
![]() ![]() Join Date: Jan 2006
Posts: 297
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Map: ctf_impact
Another decent CTF map, better than most CTF maps I've seen and offers a unique aspect of breakable glass to shortcut into the intel room.
http://www.fpsbanana.com/maps/43801 |
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#2 (permalink) |
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Join Date: Nov 2006
Posts: 933
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Re: Map: ctf_impact
Hard intel room to defend as there are so many different ways to get in. Often, defense on that map turns out to be containment of the intel rather than preventing a defensive breech.
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#6 (permalink) |
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Join Date: Nov 2005
Posts: 36
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Re: Map: ctf_impact
I have really enjoyed this map on a previous version, it has my vote
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It's not what you know, It's not who you know, It's what you know about who you know. [TG]BlackBart / [TG]FatalCure Ikariam! Alpha as Lord Foul Capital - Honayos[29:21] > Fouls Creche::Wine Colony - Riluos[29:20] > Andelain::Sulfur Colony - Mureos[28:20] > Stonedowners::Marble Colony - Juroios[28:21] > Crysanthium::Crystal Beta as BlackBart TG Capital - Cleyhios[22:54] > The Cove::Sulfur Colony - Ardotia[21:54] > RockinAntigua::Marble Colony - Zhurios[21:55] > Grapes of Wrath::Wine Gamma as BlackBart TG Capital - Eraeos[60:43] > RocketTown::Marble Colony - Gievaios[59:43] > Vini Vici Vino::Wine Colony - Aratia[60:42] > Stinkville::Sulfur |
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