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Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps.

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Old 02-21-2008, 03:06 PM   #16 (permalink)


 
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Re: Map: cp_warpath

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Originally Posted by MagnaCentipede View Post
The overall map time limit is supposed to prevent eternal matches.
Yeah, but for some reason, it wasn't. And left on its own, the unmodified version of Warpath had a 30-minute round timer with a Bonus Time of ten minutes(!) added for each capture. It just went on and on and on....
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Old 02-21-2008, 03:09 PM   #17 (permalink)


 
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Re: Map: cp_warpath

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Originally Posted by TheFeniX View Post
There's an issue with the way TF2 handles hard time limits. I think it only checks to see if time is up after a round has ended. I've done a "timeleft" on numerous maps and seen negative numbers and the map still won't change until a round is over (either by win or stalemate).
That explains it.

So far we've got one vote from Bc2 for one long round rather than three short rounds. Anyone else?
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