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| Team Fortress 2 - Tactics & Map Discussion Discussion about Team Fortress 2 tactics and maps. |
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#16 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Map: ccp_CircleJerk
Quote:
Good stuff, Schwa! |
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#17 (permalink) |
![]() Join Date: May 2007
Posts: 1,957
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Re: Map: ccp_CircleJerk
"The one problem I have is you have the Igloo, Boot, and Cactus... what is the other? A pagoda? People on the server were calling it a tree..."
Don't make fun of the tatoos, man. When you're masturbating competitively, your tatoo is the only name you have.
__________________
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#18 (permalink) | |||
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Join Date: Jul 2006
Posts: 527
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Re: Map: ccp_CircleJerk
Quote:
I especially enjoy starting a round as a demo man and rushing the enemy team's first objective point. This gives my engineers the necessary time to build up and secure our starting point, and often holding back one wave of attackers gives my own attackers the momentum they need to take three. So far I have only seen a sentry farm on the West point, and that didn't stand up for too long. It brings me great pleasure to know I have created a map that isn't a turret/sniper fest. I would like to see more players try different defensive strategies. I think a engineer, medic, and heavy should be able to hold most sites for a while. Quote:
Quote:
-Aaron |
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#19 (permalink) |
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Join Date: Jul 2006
Posts: 527
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Re: Map: ccp_CircleJerk
Updated Link
I saw a few servers hosting it already so it looks like the map has gotten out somehow. My project name choice didn't serve me as anticipated. Oh well. Fenix, if you want to add this to the members download you may. It looks like this circlejerk is blown prematurely. <sigh> -Aaron |
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#21 (permalink) |
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Join Date: Nov 2005
Posts: 36
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Re: Map: ccp_CircleJerk
One of my favorite bands
![]() Well done
__________________
It's not what you know, It's not who you know, It's what you know about who you know. [TG]BlackBart / [TG]FatalCure Ikariam! Alpha as Lord Foul Capital - Honayos[29:21] > Fouls Creche::Wine Colony - Riluos[29:20] > Andelain::Sulfur Colony - Mureos[28:20] > Stonedowners::Marble Colony - Juroios[28:21] > Crysanthium::Crystal Beta as BlackBart TG Capital - Cleyhios[22:54] > The Cove::Sulfur Colony - Ardotia[21:54] > RockinAntigua::Marble Colony - Zhurios[21:55] > Grapes of Wrath::Wine Gamma as BlackBart TG Capital - Eraeos[60:43] > RocketTown::Marble Colony - Gievaios[59:43] > Vini Vici Vino::Wine Colony - Aratia[60:42] > Stinkville::Sulfur |
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#22 (permalink) |
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Join Date: Mar 2008
Posts: 1
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Re: Map: ccp_CircleJerk
There is a error in the map which lets you jump the fence and build underneath the map.
It is in the 'boot' or 'pagoda' section of the map, the corner next to the tunnel. ccp_circlejerk_rc1_instant/boot ccp_circlejerk_rc1/pagoda Last edited by Nunkuruji; 03-10-2008 at 12:19 AM. |
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